LOS ANGELES and HONG KONG, Sept. 23, 2009 (GLOBE NEWSWIRE) -- Artificial Life, Inc., (OTCBB:ALIF), (http://www.artificial-life.com), today announced the expansion of its non-gaming related mobile activities.
"We are one of the leading mobile game publishers and content producers in the world. We have sold over 15 million mobile games to date in 2009. We have been very successful in catching new trends such as the iPhone marketplace, where we have managed to get in the Top 10 in over 90% of all iPhone markets in the world. We expect to continue to grow at a rapid pace in the gaming markets and will release many more high quality mobile games. However, this is only half of our business. The other half consists of mobile technology sales, mobile business applications and mobile interactive TV. We believe that there is a growing business opportunity in the mobile business application space in the future due to the increase of sales and market share of high end phones and smart phones. In addition, the business applications contribute a higher percentage of return to our bottom line than games. Therefore, we will intensify our development efforts in these areas and will create more innovative business and lifestyle applications. We will also create a steering committee to provide research, support and guidance across these extended activities," said Eberhard Schoneburg, CEO of Artificial Life, Inc.
As part of these extended business activities Artificial Life will soon launch its first healthcare application for the iPhone, an intelligent mobile diabetes monitoring system.
In the research area Artificial Life will focus on the following topics:
augmented reality, mobile security, mobile vision, mobile object recognition, mobile virtual reconstruction of objects and documents, digital watermarking and intelligent mobile interfaces.
(iPhone is a trademark of Apple Inc.)
About Artificial Life, Inc.
Artificial Life, Inc. (OTCBB:ALIF) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarter) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single-player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit http://www.artificial-life.com or the company's m-commerce portal at http://www.botme.com.
The Artificial Life logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=1669
Forward-Looking Statements:
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward-looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 9, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.