Global Wearable Computing Market (2021 to 2030) - Featuring Sony, Sensoria and Huawei Technologies Among Others


Dublin, Dec. 08, 2021 (GLOBE NEWSWIRE) -- The "Wearable Computing Market by Product Type, Connectivity and End Use: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering.

The global wearable computing market size is expected to reach $213.55 billion by 2030 from $38.21 billion in 2020, growing at a CAGR of 19.40% from 2021 to 2030.

Wearable computing is a term that refers to computer-powered devices or equipment that can be worn by a user, including clothing, watches, glasses, shoes and similar items. Wearable computing devices can range from providing very specific, limited features like heart rate monitoring and pedometer capabilities to advanced smart functions and features similar to those a smartphone or smartwatch offers.

These more advanced wearable computing devices can typically enable the wearer to take and view pictures or video, read text messages and emails, respond to voice commands, browse the web and more. While wearable computing market devices are only just now starting to emerge from the realm of science fiction into reality, rumored devices like Google Glasses and the Apple iWatch, may soon bring advanced wearable computing devices into the mainstream.

The prominent factors that impact the wearable computing market growth are technological advancements in the wearable devices, increasing adoption of smart watches and fitness bands, and growing popularity of wearable medical and health device. However, high cost of wearable devices and privacy concerns restricts the market growth. On the contrary, rising investment in wearable technologies is expected to create lucrative opportunities for the market. Therefore, these factors are expected to definitely affect global wearable computing industry during the forecast period.

The global wearable computing market share is segmented on the basis of product type, connectivity, end use, and region. By product type, the market is classified into smartwatches, smart jewelry, fitness trackers, head mounted display, body worn cameras, and others. The smartwatch segment further sub segmented into extension smartwatch, classic smartwatch, and standalone smartwatch. By connectivity, it is divided into Bluetooth, Wi-Fi, 4G/5G, and others. On the basis of end use, it is segregated into fitness & wellness, healthcare, entertainment, defense, gaming, and others.

Region-wise, the wearable computing market trends are analyzed across North America (U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, and Rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa). North America is dominating the market, due to an increase in adoption of advance technologies in wearable devices and increased awareness among people towards these devices.

Competitive analysis and profiles of the major wearable computing market players, such as Apple (U.S.), Google LLC (U.S.), Huawei Technologies Co., Ltd. (China), Garmin (Switzerland), Fossil Group, Inc. (U.S.), Samsung Electronics (South Korea), Sony Corporation (Japan), Xiaomi Corporation (China), Nike (U.S.), and Sensoria Inc., (U.S.) are focusing their investment on technologically advanced, cost-effective, and more secure products and solutions for various applications.

Key Topics Covered:

CHAPTER 1: INTRODUCTION

CHAPTER 2: EXECUTIVE SUMMARY

CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key forces shaping the wearable computing
3.3. Patent analysis
3.3.1. By region, 2012-2020
3.3.2. By applicant, 2012-2020
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Growing popularity of wearable medical and health device
3.4.1.2. Increasing adoption of smart watches and fitness bands
3.4.1.3. Technological advancements in the wearable devices
3.4.2. Restraint
3.4.2.1. High cost of wearable devices and privacy concerns
3.4.3. Opportunity
3.4.3.1. Rising investment in wearable technologies
3.5. Covid-19 impact analysis
3.5.1. COVID-19 outbreak
3.5.2. Impact on market size
3.5.3. Parent industry impact
3.5.4. Key player strategies to tackle negative impact
3.5.4.1. Limiting cuts to R&D expense
3.5.4.2. Focusing on next-generation products
3.5.4.3. Shifting toward agile supply chain model
3.5.5. Opportunity window

CHAPTER 4: WEARABLE COMPUTING MARKET, BY PRODUCT TYPE
4.1. Overview
4.2. Smart Watches
4.2.1. Extension smartwatch
4.2.2. Classic smartwatch
4.2.3. Standalone smartwatch
4.2.4. Key market trends, growth factors, and opportunities
4.2.5. Market size and forecast, by region
4.2.6. Market analysis, by country
4.3. Smart Jewelry
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.4. Fitness Trackers
4.4.1. Key market trends, growth factors, and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country
4.5. Head Mounted Display
4.5.1. Key market trends, growth factors, and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country
4.6. Body Worn Cameras
4.6.1. Key market trends, growth factors, and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country
4.7. Others
4.7.1. Key market trends, growth factors, and opportunities
4.7.2. Market size and forecast, by region
4.7.3. Market analysis, by country

CHAPTER 5: WEARABLE COMPUTING MARKET, BY CONNECTIVITY
5.1. Overview
5.2. Bluetooth
5.2.1. Key market trends, growth factors, and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.3. Wi-Fi
5.3.1. Key market trends, growth factors, and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country
5.4.4G/5G
5.4.1. Key market trends, growth factors, and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country
5.5. Others
5.5.1. Key market trends, growth factors, and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country

CHAPTER 6: WEARABLE COMPUTING MARKET, BY END USE
6.1. Overview
6.2. Fitness and Wellness
6.2.1. Key market trends, growth factors, and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.3. Healthcare
6.3.1. Key market trends, growth factors, and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country
6.4. Entertainment
6.4.1. Key market trends, growth factors, and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country
6.5. Defense
6.5.1. Key market trends, growth factors, and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country
6.6. Gaming
6.6.1. Key market trends, growth factors, and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country
6.7. Others
6.7.1. Key market trends, growth factors, and opportunities
6.7.2. Market size and forecast, by region
6.7.3. Market analysis, by country

CHAPTER 7: WEARABLE COMPUTING MAREKT, BY REGION

CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.1.1. Market player positioning, 2020
8.2. Top winning strategies
8.3. Product mapping of top 10 player
8.4. Competitive heatmap
8.5. Competitive Dashboard

CHAPTER 9: COMPANY PROFILES
9.1. Apple Inc.
9.1.1. Company overview
9.1.2. Key executives
9.1.3. Company snapshot
9.1.4. Operating business segments
9.1.5. Product portfolio
9.1.6. R&D expenditure
9.1.7. Business performance
9.1.8. Key strategic moves and developments
9.2. Fossil Group, Inc.
9.2.1. Company overview
9.2.2. Key executives
9.2.3. Company snapshot
9.2.4. Operating business segments
9.2.5. Product portfolio
9.2.6. R&D expenditure
9.2.7. Business performance
9.2.8. Key strategic moves and developments
9.3. Garmin Ltd.
9.3.1. Company overview
9.3.2. Key executives
9.3.3. Company snapshot
9.3.4. Operating business segments
9.3.5. Product portfolio
9.3.6. R&D expenditure
9.3.7. Business performance
9.3.8. Key strategic moves and developments
9.4. Google LLC (Alphabet Inc.)
9.4.1. Company overview
9.4.2. Key executives
9.4.3. Company snapshot
9.4.4. Operating business segments
9.4.5. Product portfolio
9.4.6. R&D expenditure
9.4.7. Business performance
9.4.8. Key strategic moves and developments
9.5. NIKE, Inc.
9.5.1. Company overview
9.5.2. Key executives
9.5.3. Company snapshot
9.5.4. Operating business segments
9.5.5. Product portfolio
9.5.6. Business performance
9.5.7. Key strategic moves and developments
9.6. Samsung Electronics
9.6.1. Company overview
9.6.2. Key executives
9.6.3. Company snapshot
9.6.4. Operating business segments
9.6.5. Product portfolio
9.6.6. R&D expenditure
9.6.7. Business performance
9.6.8. Key strategic moves and developments
9.7. SONY CORPORATION
9.7.1. Company overview
9.7.2. Company snapshot
9.7.3. Operating business segments
9.7.4. Product portfolio
9.7.5. R&D Expenditure
9.7.6. Business performance
9.7.7. Key strategic moves and developments
9.8. Sensoria Inc.
9.8.1. Company overview
9.8.2. Key executives
9.8.3. Company snapshot
9.8.4. Operating business segments
9.8.5. Product portfolio
9.8.6. Key strategic moves and developments
9.9. Huawei Technologies Co., Ltd. (Huawei)
9.9.1. Company overview
9.9.2. Key executives
9.9.3. Company snapshot
9.9.4. Operating business segments
9.9.5. Product portfolio
9.9.6. R&D Expenditure
9.9.7. Business performance
9.9.8. Key strategic moves and developments
9.10. Xiaomi Corporation
9.10.1. Company overview
9.10.2. Key executives
9.10.3. Company snapshot
9.10.4. Operating business segments
9.10.5. Product portfolio
9.10.6. R&D expenditure
9.10.7. Business performance
9.10.8. Key strategic moves and developments

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