Video Games Market Projected to Grow with (CAGR) Of 9.1% During the 2022-2028 Forecast Timeframe [76 Pages Report]


Pune, Nov. 28, 2022 (GLOBE NEWSWIRE) -- The Global Video Games Market Is Expected To Increase By Usd 133 Billion, At A Compound Annual Growth Rate (CAGR) Of 9.1% From 2022 To 2028, According To The Latest Edition Of The Global Video Games Market Report.

"Video Games Market" Insights 2022 By Types, Applications, Regions and Forecast to 2028. The global Video Games market size is projected to reach multimillion USD by 2028, in comparison to 2022, with unexpected CAGR during the forecast period, the Video Games Market Report Contains 76 Pages Including Full TOC, Tables & Figures, and Chart with In-depth Analysis Pre & Post COVID-19 Market Outbreak Impact Analysis & Situation by Region.

Video Games Market - Covid-19 Impact and Recovery Analysis:

We have been tracking the direct impact of COVID-19 on this market, as well as the indirect impact from other industries. This report analyzes the impact of the pandemic on the Video Games market from a Global and Regional perspective. The report outlines the market size, market characteristics, and market growth for Video Games industry, categorized by type, application, and consumer sector. In addition, it provides a comprehensive analysis of aspects involved in market development before and after the Covid-19 pandemic. Report also conducted a PESTEL analysis in the industry to study key influencers and barriers to entry.

Final Report will add the analysis of the impact of COVID-19 on this industry.

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It also provides accurate information and cutting-edge analysis that is necessary to formulate an ideal business plan, and to define the right path for rapid growth for all involved industry players. With this information, stakeholders will be more capable of developing new strategies, which focus on market opportunities that will benefit them, making their business endeavors profitable in the process.

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Video Games Market - Competitive and Segmentation Analysis:

This Video Games Market report offers detailed analysis supported by reliable statistics on sale and revenue by players for the period 2017-2022. The report also includes company description, major business, Video Games product introduction, recent developments and Video Games sales by region, type, application and by sales channel.

The major players covered in the Video Games market report are:

  • Activision Blizzard Inc.
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co. Ltd.
  • Electronic Arts Inc. (EA)
  • Epic Games Inc.
  • Konami Holdings Corp.
  • Microsoft Corporation
  • miHoYo Co. Ltd.
  • Nintendo Co. Ltd.
  • Sony Corporation
  • Square Enix Holdings Co. Ltd.
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment S.A.
  • among others.

Short Summery About Video Games Market :

The Global Video Games market is anticipated to rise at a considerable rate during the forecast period, between 2022 and 2028. In 2021, the market is growing at a steady rate and with the rising adoption of strategies by key players, the market is expected to rise over the projected horizon.

The global video games market is expected to increase by USD 133 billion, at a compound annual growth rate (CAGR) of 9.1% from 2022 to 2028, according to the latest edition of the Global Video Games Market Report.

The report provides in-depth analysis and insights regarding the current global market scenario, latest trends and drivers into global video games market. It offers an exclusive insight into various details such as market size, key trends, competitive landscape, growth rate and market segments. This study also provides an analysis of the impact of the COVID-19 crisis on the video games industry.

This industry report offers market estimates and forecasts of the global market, followed by a detailed analysis of the genre, platform, and region. The global market for video games can be segmented by genre: action, sports, role-playing games, adventure, others. The action segment held the largest revenue share in 2021. Video games market is further segmented by platform: mobile, console, PC. Among these, the mobile segment was accounted for the highest revenue generator in 2021. Based on region, the video games market is segmented into: Asia Pacific, Europe, North America, Rest of the World (RoW). Asia Pacific captured the largest share of the market in 2021.

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Report further studies the market development status and future Video Games Market trend across the world. Also, it splits Video Games market Segmentation by Type and by Applications to fully and deeply research and reveal market profile and prospects.

Video Games Market - Regional Analysis:

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Video Games in these regions, from 2015 to 2027, covering

  • North America (United States, Canada and Mexico)
  • Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
  • Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
  • South America (Brazil, Argentina, Columbia etc.)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Some of the key questions answered in this report:

  • What is the global (North America, Europe, Asia-Pacific, South America, Middle East & Africa) sales value, production value, consumption value, import and export of Video Games?
  • Who are the global key manufacturers of the Video Games Industry? How is their operating situation (capacity, production, sales, price, cost, gross, and revenue)?
  • What are the Video Games market opportunities and threats faced by the vendors in the global Video Games Industry?
  • Which application/end-user or product type may seek incremental growth prospects? What is the market share of each type and application?
  • What focused approach and constraints are holding the Video Games market?
  • What are the different sales, marketing, and distribution channels in the global industry?
  • What are the upstream raw materials and manufacturing equipment of Video Games along with the manufacturing process of Video Games?
  • What are the key market trends impacting the growth of the Video Games market?
  • Economic impact on the Video Games industry and development trend of the Video Games industry.
  • What are the market opportunities, market risk, and market overview of the Video Games market?
  • What are the key drivers, restraints, opportunities, and challenges of the Video Games market, and how they are expected to impact the market?
  • What is the Video Games market size at the regional and country-level?

Our research analysts will help you to get customized details for your report, which can be modified in terms of a specific region, application or any statistical details. In addition, we are always willing to comply with the study, which triangulated with your own data to make the market research more comprehensive in your perspective.

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Detailed TOC of Global Video Games Market Research Report 2022

1 Video Games Market Overview

1.1 Product Overview and Scope of Video Games
1.2 Video Games Segment by Type
1.2.1 Global Video Games Market Size Growth Rate Analysis by Type 2022 VS 2028
1.3 Video Games Segment by Application
1.3.1 Global Video Games Consumption Comparison by Application: 2022 VS 2028
1.4 Global Market Growth Prospects
1.4.1 Global Video Games Revenue Estimates and Forecasts (2017-2028)
1.4.2 Global Video Games Production Capacity Estimates and Forecasts (2017-2028)
1.4.3 Global Video Games Production Estimates and Forecasts (2017-2028)
1.5 Global Market Size by Region
1.5.1 Global Video Games Market Size Estimates and Forecasts by Region: 2017 VS 2021 VS 2028
1.5.2 North America Video Games Estimates and Forecasts (2017-2028)
1.5.3 Europe Video Games Estimates and Forecasts (2017-2028)
1.5.4 China Video Games Estimates and Forecasts (2017-2028)
1.5.5 Japan Video Games Estimates and Forecasts (2017-2028)

2 Market Competition by Manufacturers
2.1 Global Video Games Production Capacity Market Share by Manufacturers (2017-2022)
2.2 Global Video Games Revenue Market Share by Manufacturers (2017-2022)
2.3 Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Video Games Average Price by Manufacturers (2017-2022)
2.5 Manufacturers Video Games Production Sites, Area Served, Product Types
2.6 Video Games Market Competitive Situation and Trends
2.6.1 Video Games Market Concentration Rate
2.6.2 Global 5 and 10 Largest Video Games Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion

3 Production Capacity by Region
3.1 Global Production Capacity of Video Games Market Share by Region (2017-2022)
3.2 Global Video Games Revenue Market Share by Region (2017-2022)
3.3 Global Video Games Production Capacity, Revenue, Price and Gross Margin (2017-2022)
3.4 North America Video Games Production
3.4.1 North America Video Games Production Growth Rate (2017-2022)
3.4.2 North America Video Games Production Capacity, Revenue, Price and Gross Margin (2017-2022)
3.5 Europe Video Games Production
3.5.1 Europe Video Games Production Growth Rate (2017-2022)
3.5.2 Europe Video Games Production Capacity, Revenue, Price and Gross Margin (2017-2022)
3.6 China Video Games Production
3.6.1 China Video Games Production Growth Rate (2017-2022)
3.6.2 China Video Games Production Capacity, Revenue, Price and Gross Margin (2017-2022)
3.7 Japan Video Games Production
3.7.1 Japan Video Games Production Growth Rate (2017-2022)
3.7.2 Japan Video Games Production Capacity, Revenue, Price and Gross Margin (2017-2022)

4 Global Video Games Consumption by Region
4.1 Global Video Games Consumption by Region
4.1.1 Global Video Games Consumption by Region
4.1.2 Global Video Games Consumption Market Share by Region
4.2 North America
4.2.1 North America Video Games Consumption by Country
4.2.2 United States
4.2.3 Canada
4.3 Europe
4.3.1 Europe Video Games Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Video Games Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 China Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Video Games Consumption by Country
4.5.2 Mexico
4.5.3 Brazil

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5 Segment by Type
5.1 Global Video Games Production Market Share by Type (2017-2022)
5.2 Global Video Games Revenue Market Share by Type (2017-2022)
5.3 Global Video Games Price by Type (2017-2022)
6 Segment by Application
6.1 Global Video Games Production Market Share by Application (2017-2022)
6.2 Global Video Games Revenue Market Share by Application (2017-2022)
6.3 Global Video Games Price by Application (2017-2022)

7 Key Companies Profiled
7.1 Company
7.1.1 Video Games Corporation Information
7.1.2 Video Games Product Portfolio
7.1. CVideo Games Production Capacity, Revenue, Price and Gross Margin (2017-2022)
7.1.4 Company’s Main Business and Markets Served
7.1.5 Company’s Recent Developments/Updates

8 Video Games Manufacturing Cost Analysis
8.1 Video Games Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Video Games
8.4 Video Games Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Video Games Distributors List
9.3 Video Games Customers

10 Market Dynamics
10.1 Video Games Industry Trends
10.2 Video Games Market Drivers
10.3 Video Games Market Challenges
10.4 Video Games Market Restraints

11 Production and Supply Forecast
11.1 Global Forecasted Production of Video Games by Region (2023-2028)
11.2 North America Video Games Production, Revenue Forecast (2023-2028)
11.3 Europe Video Games Production, Revenue Forecast (2023-2028)
11.4 China Video Games Production, Revenue Forecast (2023-2028)
11.5 Japan Video Games Production, Revenue Forecast (2023-2028)

12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of Video Games
12.2 North America Forecasted Consumption of Video Games by Country
12.3 Europe Market Forecasted Consumption of Video Games by Country
12.4 Asia Pacific Market Forecasted Consumption of Video Games by Region
12.5 Latin America Forecasted Consumption of Video Games by Country

13 Forecast by Type and by Application (2023-2028)
13.1 Global Production, Revenue and Price Forecast by Type (2023-2028)
13.1.1 Global Forecasted Production of Video Games by Type (2023-2028)
13.1.2 Global Forecasted Revenue of Video Games by Type (2023-2028)
13.1.3 Global Forecasted Price of Video Games by Type (2023-2028)
13.2 Global Forecasted Consumption of Video Games by Application (2023-2028)
13.2.1 Global Forecasted Production of Video Games by Application (2023-2028)
13.2.2 Global Forecasted Revenue of Video Games by Application (2023-2028)
13.2.3 Global Forecasted Price of Video Games by Application (2023-2028)

14 Research Finding and Conclusion

15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer

Continued….

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