Gaming Market expected to reach USD 702.37 Bn by 2029 at growth rate of 13.22 percent CAGR by 2029

Gaming Market is segmented based on Game Type, Device Type, and End-Users. Bottom Up approach was used to estimate Gaming Market size. Gaming Market is driven by changing demographics of gamers, costly hardware and software installation and update costs.


Dublin, March 16, 2023 (GLOBE NEWSWIRE) -- Maximize Market research, a global Information Technology & Telecommunication business-consulting firm, has published a market intelligence and competitive landscape report on the “Gaming Market”. The total market opportunity for the Gaming market was USD 229.75 Bn in 2021 and is expected to grow at CAGR of 13.22 percent over the forecast period to reach USD 702.37 Bn by 2029.

Market Size in 2021USD 229.75 Bn
Market Size in 2029USD 702.37 Bn
CAGR13.22 percent (2022-2029)
Forecast Period2022-2029
Base Year2021
Number of Pages257
No. of Tables129
No. of Charts and Figures122
Segment CoveredGame Type, Device Type, and End-Users
Regional ScopeNorth America, Europe, Asia Pacific, Middle East and Africa, South America
Report CoverageMarket Share, Size & Forecast by Revenue | 2022−2029, Market Dynamics, Growth Drivers, Restraints, Investment Opportunities, and Key Trends, Competitive Landscape, Key Players Benchmarking, Competitive Analysis, MMR Competition Matrix, Competitive Leadership Mapping, Global Key Players’ Market Ranking Analysis.

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Gaming Market Scope and Research Methodology

The report provides an in-depth analysis of the current market structure of the Gaming System Market including its major characteristics. The Gaming Market growth drivers, growth opportunities, restraints, and challenges are provided in the report with the forecast period of 2022-2029. All the necessary and essential market figures are provided in the report to help the new entrant analyze the Gaming Market and understand growth strategies. A thorough competitive analysis is conducted for understanding the growth models, marketing tactics and expansion strategies of the competitors. The competitive landscape also takes into consideration new entrants in the market aiding them to understand the market structure and prevailing competition.

Bottom up approach was used to estimate the Gaming Market size of various segments. Secondary research was used to collect information for the extensive, market-oriented, and commercial analysis of the Gaming Market. The sources used to obtain key information about major Gaming Market players, market development, and technology perspectives were investors’ presentations, press releases, expert interviews, SEC filings, and annual reports. Primary research was conducted to verify the quantitative and qualitative information collected through secondary research from the Gaming Market.

Gaming Market Overview

Gaming is popular activity worldwide. The number of people playing games is estimated to be over 3 Bn. Gamers are ordered into several groups, depending on how players are with gaming. Increased availability of high-speed Internet connections in emerging countries is fuelling the Gaming market growth.

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Technological advancement in Gaming to boost the Gaming Market growth

Increasing demand for technological advancement and price consoles are expected to influence the Gaming Market growth. Growing popularity of free-to-play and multiplayer gaming, availability of professional courses o that students may pursue gaming as a career is expected to boost the Gaming Market growth. Video game is one of the most popular way to spend leisure time and mobile users are attracting the young generation with increasing adoption of 4G technology in smartphones. This results in development of appealing online interactive games and drives the Gaming Market growth.

Addiction of playing online video games among youth is expected to restrain the Gaming Market growth.

Asia Pacific region is expected to hold the largest market share over the forecast period

Rising use of technology in countries such as China, Japan and South Korea is expected to witness significant growth in the Gaming Market. Increase of mini-games played within mobile applications, such as WeChat, without the need to install another app is having high demand in China’s gaming industry. Quick expansion of technology adaption and the existence in many gaming firms are expected to influence the Gaming market growth in the region.

European region is expected to witness significant growth due to flourishing development of esports in the region. Gaming industry in the region is investing in the market for the development of the Gaming market. North America is expected to at a significant growth rate over the forecast period. High popularity of playing video games among older adults is influencing the regional Gaming market growth.

Gaming Market Segmentation

Based on Game type, Shooter segment expected to dominate the Gaming Market over the forecast period

Most shooter games provide 3D realistic graphics with multiplayer functionality, attractive weapons and challenging tactical missions. All these factors helps to attract more gamers to play this type of games and is influencing factor for the growth of Shooter segment in Gaming Market. Segment such as action, sports, role-playing and others are also expected to experience a decent Gaming market enlargement.

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Based on Device type, mobile phone segment to dominate the gaming market during the forecast period

Increasing number of people using smartphone and particularly games designed for smartphones are expected to influence the Mobile phone segment. Devices are chosen by gamers based on handling capacity with high definition games.

Based on End Users, Male segment to dominate the gaming market over the forecast period

Games available in the Gaming market such as racing, sports, action, and other are designed to be male-oriented than females. These factors are dominating the male segment in the Gaming Market.

By Game Type:

  • Action
  • Shooter
  • Role-Playing
  • Sports
  • Others

By Device Type:

  • Tablet
  • PC/MMO
  • TV/Console
  • Mobile Phone

By End-Users:

  • Male
  • Female

Gaming Market Key Players Include:

  • Google LLC
  • Microsoft Corporation
  • Apple Inc.
  • Nintendo Co., Ltd.
  • Tencent Games
  • Rovio Entertainment Corporation
  • NetEase
  • Nvidia Corporation
  • Take-Two Interactive
  • Valve Corporation
  • Square Enix
  • PlayJam Ltd.
  • Nexon
  • Electronics Arts Inc.
  • Netmarble
  • Sony Group Corporation
  • Ubisoft
  • Bandai Namco Holdings Inc.
  • Konami
  • Activision Blizzard, Inc.
  • Sega
  • Bluestack Systems, Inc.
  • Capcom
  • Embracer Group

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Key questions answered in the Gaming Market are:

  • What is Gaming?
  • What was the Gaming market size in 2021?
  • What is the forecast period of Gaming market?
  • What is the growth rate of the Gaming Market?
  • Which are the factors expected to drive the Gaming market growth?
  • What are the factors expected to restrain the Gaming market growth?
  • Which segment dominated the Gaming market growth?
  • What is the demand pattern for the Gaming market?
  • Which region held the largest share in the Gaming market?
  • Who are the key players in the Gaming market?

Key Offerings:

  • Past Market Size and Competitive Landscape (2018 to 2021)
  • Past Pricing and price curve by region (2018 to 2021)
  • Market Size, Share, Size & Forecast by different segment | 2022−2029
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
  • Market Segmentation – A detailed analysis by Game Type, Device Type, and End-Users Competitive Landscape – Profiles of selected key players by region from a strategic perspective
    • Competitive landscape – Market Leaders, Market Followers, Regional player
    • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of business by region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations

Maximize Market Research is leading Information Technology & Telecommunication research firm, has also published the following reports:

Cloud Gaming Market: The total market was valued at USD 1.72 Bn in 2021 and is estimated to grow at a CAGR of 44.8 percent over the forecast period reaching 33.24 Bn. Expensive gaming equipment and consoles are expected to drive the market growth.

Simulator Gaming Machines Market: The total market size was valued at USD 5.06 Bn in 2021, and it is expected to reach USD 13.08 Bn by 2029, exhibiting a CAGR of 12.6 percent during the forecast period (2022-2029). Increase of Simulator Gaming Machines in Defence & Military is expected to drive the market growth.

Mobile Gaming Market: The total market size was valued at USD 79.83 Bn in 2021 and is expected to reach USD 190.71 Bn by 2029, at a CAGR of 11.5 percent during a forecast period. Free-to-play Pricing Model Offers Potential Growth and is expected to drive the market growth.

Gaming Hardware Market: The total market size is expected to reach USD 640.18 Bn in year 2029, at a CAGR of 15.20 percent during the forecast period. Emergence of new technological innovations comprises recent technologies like Artificial Intelligence and IoT is expected to boost the market growth.

Virtual Reality in Gaming Market: The total market size was valued USD 6.72 Bn in 2021 and is expected to reach USD 99.68 Bn by 2029, at a CAGR of 40.08 percent during a forecast period. Increasing research and development investment is expected to fuel the market growth.

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