Gamification & Simulation Training in the Defense Industry: GEMS has been Identified by the US Armed Forces as a Critical Enabler for Future Force Readiness and Skills Training


Dublin, July 15, 2024 (GLOBE NEWSWIRE) -- The "Gamification & Simulation Training in Defense (2024)" report has been added to ResearchAndMarkets.com's offering.

While the training aspect of military operations receives comparatively less attention than defense equipment procurement, the level of investment within the training and simulation market has continued to expand over the past decade as emerging technologies such as artificial intelligence, augmented or virtual reality, 3D-image generation, and whole-earth simulation drive a renewed interest in the benefits of 'gamified' training and military simulation.

The concept of Gaming, Exercises, Modeling, and Simulation (GEMS) has been identified by the US armed forces as a critical enabler for future force readiness and skills training, with annual US investments in this market forecast to exceed the $26 billion mark in 2028.

As concerns over deteriorating global security drive shifts in defense policy and renewed investment, particularly in Europe and the Asia-Pacific, other nations have begun to leverage gamified training and simulation capabilities to modernize and streamline current training pipelines. Applications for gamified training run the breadth of the defense sector, from flight and weapons training through maintenance down to soft-skills training for procurement and administrative specialists.

The potential for cross-industry collaboration between the defense and technology sectors has driven further investment from around the globe, with several dual-use commercial-off-the-shelf technologies such as VR headsets, video gaming render engines, and generative AI models being leveraged to deliver innovative solutions for military forces worldwide. A rising number of partnerships have emerged in recent years, further accelerating the pace of technological innovation and setting the stage for future growth across the training and simulation market.

The market for training and simulation equipment is forecast to increase in total value over the next decade, rising from a total value of $29 billion in 2022 up to $37.5 billion by 2032 at 2.6% CAGR.

Key Highlights

  • Studies of emerging technological trends and their broader impact on the defense market.
  • Analysis of the various gamified training & simulation solutions, programs and projects currently under development, as well as the impact of emerging technologies such as artificial intelligence, augmented/virtual reality and 3D modeling capabilities on the future outlook of the gamification & simulation training theme.

Report Scope

  • The key defense challenges that forces and defense sector suppliers face are covered.
  • The investment opportunities for armed forces, suppliers, and institutional investors, across the whole gamified training & simulation value chain are covered.
  • Highlights from the range different gamified training & simulation related research and development programs currently being undertaken by various military organizations and defense companies.

Key Topics Covered:

  • Executive summary
  • Players
  • Thematic briefing
  • Serious gaming - an overview
  • Serious gaming - defense applications
  • Trends
  • Technology Trends
  • Macroeconomic trends
  • Regulatory trends
  • Industry analysis
  • Market size and growth forecasts
  • Case studies
  • Timeline
  • Signals
  • M&A trends
  • Venture Financing trends
  • Patent trends
  • Hiring trends
  • Value Chain
    • Value Chain - Hardware
    • Value Chain - Middleware
    • Value Chain - Software
  • Companies
  • Leading companies
  • Disruptor companies
  • Sector Scorecards
  • Aerospace, Defense & Security scorecard

Company Coverage:

  • Battlespace Simulations
  • Boeing
  • Bohemia Interactive Simulations
  • CAE Inc
  • Elbit Systems
  • Epic Games
  • Havelsan
  • ManTech International
  • Microsoft
  • Rheinmetall
  • RTX Corp
  • Thales
  • Advanced Simulation Technology
  • Adaptive Systems
  • Allen Control Systems
  • Applied Virtual Simulation
  • Bagira Systems
  • Blackshark.ai
  • Cubic
  • ECA Group
  • Exail
  • Flaim
  • Hadean
  • Hologate
  • Immersive Display Solutions
  • MES Corp
  • Metrea Simulations
  • Modest Tree
  • MVR Simulation
  • Red6
  • SoarTech AI
  • SimCentric
  • SkyEngine AI
  • Synergy Simulation & Training
  • Thomas Global Systems
  • VR Group

For more information about this report visit https://www.researchandmarkets.com/r/on5i7n

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