Gamification & Simulation Training in the Defense Industry: GEMS has been Identified by the US Armed Forces as a Critical Enabler for Future Force Readiness and Skills Training
15. Juli 2024 04:44 ET
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Research and Markets
Dublin, July 15, 2024 (GLOBE NEWSWIRE) -- The "Gamification & Simulation Training in Defense (2024)" report has been added to ResearchAndMarkets.com's offering.While the training aspect of...
BreakAway, Triseum, and Nintendo Lead the Global Serious Games Market, Poised to Reach $22.54 Billion by 2027
01. August 2023 09:03 ET
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Research and Markets
Dublin, Aug. 01, 2023 (GLOBE NEWSWIRE) -- The "Serious Games Global Market Report 2023" report has been added to ResearchAndMarkets.com's offering. The global serious games market experienced...
Global Serious Games Market Report to 2031 - Featuring BreakAway, Designing Digitally, Triseum and Revelian Among Others
06. Januar 2023 06:43 ET
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Research and Markets
Dublin, Jan. 06, 2023 (GLOBE NEWSWIRE) -- The "Serious Games Global Market Report 2022" report has been added to ResearchAndMarkets.com's offering. This report provides strategists, marketers and...
Global Serious Game Market (2022 to 2027) - Players Include CCS Digital Education, Cisco Systems, Grendel Games and IBM Among Others
07. Juli 2022 06:38 ET
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Research and Markets
Dublin, July 07, 2022 (GLOBE NEWSWIRE) -- The "Global Serious Game Market (2022-2027) by Application, Platform, Vertical, End User, Geography, Competitive Analysis, and the Impact of Covid-19 with...
Global Serious Games Market Report to 2030 - Players Include Breakaway, Designing Digitally and Diginext
15. Juni 2022 05:18 ET
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Research and Markets
Dublin, June 15, 2022 (GLOBE NEWSWIRE) -- The "Serious Games Market by Gaming Platform, Application, Industry Vertical, and Region: Global Opportunity Analysis and Industry Forecast, 2021-2030"...