Outlook on the Amusement and Theme Park Global Market to 2025 - Rising Prominence of Virtual Reality Technology


Dublin, Feb. 04, 2021 (GLOBE NEWSWIRE) -- The "Global Amusement and Theme Park Market: Size & Forecasts with Impact Analysis of COVID-19 (2021-2025 Edition)" report has been added to ResearchAndMarkets.com's offering.

The global theme park market has showcased high growth during the previous years and projections are made that the market will rise progressively in the forecasted years i.e., 2021-2025.

The theme park market is expected to increase due to growth in urban population, increase in GDP per-capita, rise in middle class population, increase in international tourism expenditure, etc. The market faces some challenges such as, foreign exchange rate fluctuation, regulatory changes, threat of terror attacks, seasonal nature of industry, etc.

Moreover, some of the latest trends in the market are: surge in adoption of Internet of Things (IoT), rising prominence of Virtual Reality (VR) technology, budding Augmented Reality (AR) technology and innovations.

This report provides an in-depth analysis of the global amusement park market by value, by segment and by region. The report provides an analysis of amusement park market of the following regions: America, Asia-Pacific, Europe and Middle East and Africa.

Growth of the overall global theme park market has also been forecasted for the period 2021-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

The competition in global theme park market is fragmented with several small players invading the market. However, the key players of the theme park market are Walt Disney Company, Merlin Entertainment PLC and Six Flags Entertainment Corporation. These key players are also profiled with their financial information and respective business strategies.

Regional Coverage

  • America
  • Asia-Pacific
  • Europe
  • Middle East and Africa

Theme parks can be segregated on the basis of category into international destination theme parks and regional destination theme parks. The theme parks can also be segregated on the basis of types into family theme parks, regional theme parks, property theme parks, educational theme parks, etc.

Theme parks have different admission policies that includes, pay-as-you-go and pay-one-price.

Key Topics Covered:

1. Executive Summary

2. Introduction
2.1 Amusement Parks: An Overview
2.1.1 Classification of Amusement Parks
2.2 Theme Parks: An Overview
2.2.1 History of Theme Parks
2.2.2 Theme Parks by Category
2.2.3 Types of Theme Parks
2.2.4 Admission Policies of Theme Parks
2.2.5 Admission Policies of Theme Parks: Advantages & Disadvantages
2.2.6 Theme Park Lifecycle

3. Global Market Analysis
3.1 Global Amusement Park Market: An Analysis
3.1.1 Global Amusement Park Market by Value
3.2 Global Amusement Park Market: Segment Analysis
3.2.1 Global Amusement Park Market by Segment (Theme Park, Water Park, Arcades and Parlors)
3.2.2 Global Theme Park Market by Value
3.2.3 Global Water Park Market by Value
3.2.4 Global Arcades and Parlors Market by Value
3.3 Global Amusement Park Market: Regional Analysis
3.3.1 Global Amusement Park Market by Region (America, Asia-Pacific, Europe and Middle East and Africa)

4. Regional Market Analysis
4.1 America Amusement Park Market: An Analysis
4.1.1 America Amusement Parks Market by Value
4.1.2 North America Theme Parks Market by Attendance (Top 10)
4.2 Asia-Pacific Amusement Park Market: An Analysis
4.2.1 Asia-Pacific Amusement Park Market by Value
4.2.2 Asia-Pacific Theme Parks Market by Attendance (Top 10)
4.3 Europe Amusement Park Market: An Analysis
4.3.1 Europe Amusement Park Market by Value
4.3.2 Europe Theme Park Market by Attendance (Top 10)
4.4 Middle East and Africa Amusement Park Market: An Analysis
4.4.1 Middle East and Africa Amusement Park Market by Value

5. Impact of COVID-19
5. 1 Impact on Global Amusement Park Market
5.1.1 Impact on Global Theme Park Market

6. Market Dynamics
6.1 Market Trends
6.1.1 Surge in Adoption of Internet of Things (IoT)
6.1.2 Rising Prominence of Virtual Reality (VR) Technology
6.1.3 Budding Augmented Reality (AR) Technology
6.1.4 Innovation

7. Competitive Landscape
7.1 Global Amusement Park Market Players: A Financial Comparison
7.2 Global Top 10 Theme Park Groups by Attendance; 2020
7.3 Global Theme Park Operators by Theme Park Opportunities Identified in North America, 2017-2022

8. Company Profiles
8.1 Walt Disney Company
8.1.1 Business Overview
8.1.2 Financial Overview
8.1.3 Business Strategy
8.2 Merlin Entertainment PLC
8.2.1 Business Overview
8.2.2 Financial Overview
8.2.3 Business Strategy
8.3 Six Flags Entertainment Corporation
8.3.1 Business Overview
8.3.2 Financial Overview
8.3.3 Business Strategy

For more information about this report visit https://www.researchandmarkets.com/r/cx44bs

 

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