UNCONTAINED Hyper-Immersive VR Experience Now Officially Live at Vancouver’s PNE Amusement Park


VANCOUVER, British Columbia, July 18, 2022 (GLOBE NEWSWIRE) -- XR Immersive Tech Inc. (“Immersive Tech”, or the “Company”) (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is thrilled to announce the successful installation & launch of the company's UNCONTAINED hyper-immersive VR attraction at the PNE in Vancouver. As the first client installation, the Company is very pleased with initial reception and looking forward to exhibiting the installation to prospective clients in a real world environment.

As previously announced on June 21st, 2022 (see release here), the Company has brought its UNCONTAINED VR product from idea to production and delivery to the Pacific National Exhibition (PNE), Canada’s oldest amusement park in Vancouver, BC, Canada.

VIDEO: Click here to watch UNCONTAINED in action at the PNE over its opening weekend

Following the successful installation and PNE staff training session, which was completed 24-hours after delivering to the PNE grounds, the attraction was officially opened to the general public on July 8th, 2022 for the soft opening weekend. XR Immersive Tech has collected the following details from the weekend through an exit survey:

  • 135 tickets sold over the soft launch weekend
  • 100% of guests surveyed reported they loved the experience and would do it again
  • 100% of guests also reported they would recommend UNCONTAINED to a friend to experience for themselves.

The UNCONTAINED experience is brought to life and powered by the Company's proprietary Uncontained/OS operating and control systems which seamlessly connect the virtual game to an impressive array of physical effects, bridging the digital virtual world to the real world in a way that elevates the player experience like never before. Here’s just a small list of some of the tech highlights featured in UNCONTAINED and enable the innovation in physical and environmental haptic effects:

  • 200 physical and environmental effects including hands on physical controls, heat & cool effects, rumble motion floor, air blasts, scent and audio effects
  • 5,000 feet of Cat6 cable connecting over 500 I/O terminal ports controlling physical and environmental effects
  • 10 amplifiers & 32 speakers powering the first-ever headphone-free spatial ambient audio XR experience
  • 8 Powerful Computers Possessing RTX 3080 Graphic Cards with Core I9 Alienware Processors
  • 6 HTC VIVE Pro wireless VR headsets for premium backpack-free free-roam experience
  • 4 Ultraviolet light cleansing devices to ensure safe and hygienic player experience
  • 3 onboard high efficiency HVAC cooling & heating units for perfect temperature control

“From the very beginning of our pre-production phase we had a singular goal in mind: elevate virtual reality from where it is today to something that will inspire, engage, and amaze every person who tries it. To see UNCONTAINED finally being enjoyed by the public and hearing the overwhelmingly positive feedback of how much the efforts have lined up and exceeded expectations has been wonderful. This is a huge milestone for the company, team, and UNCONTAINED and we are excited to start getting interested parties in to experience this next-generation hyper-immersive attraction for their entertainment centers.” said XR Immersive Tech CEO Tim Bieber

With the PNE summer crowds just getting started, XR Immersive Tech is eagerly awaiting more reactions and feedback from guests and from the industry. Any interested entertainment center operators are invited to contact the company through their website at www.ImmersiveTech.co to schedule a demo.

On behalf of the Board of Directors

Tim Bieber, Director and Chief Executive Officer
XR Immersive Tech Inc.
https://www.immersivetech.co/

For further information about Immersive Tech, please contact:

Contact - Tim Bieber
Email: investors@immersivetech.co 
Telephone: +1-604-283-3029

CAUTIONARY DISCLAIMERS

This news release shall not constitute an offer to sell or the solicitation of an offer to buy any securities in any jurisdiction. Any securities referred to herein have not been, nor will they be, registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. Person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.

ABOUT XR IMMERSIVE TECH INC.

XR Immersive Tech is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 350+ VR operators through SynthesisVR, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.

FORWARD-LOOKING INFORMATION

This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, without limitation, be preceded by, followed by, or include words such as “believes”, “expects”, “anticipates”, “estimates”, “intends”, “plans”, “continues”, “project”, “potential”, “possible”, “contemplate”, “seek”, “goal”, or similar expressions, or may employ such future or conditional verbs as “may”, “might”, “will”, “could”, “should” or “would”, or may otherwise be indicated as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this news release are forward-looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries, the Company’s expansion initiatives and pursuit of M&A activity, and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to, the Company being able to capitalize on the services and business of SynthesisVR, the easing of world-wide COVID restrictions and effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company’s and SynthesisVR’s operations and development initiatives, and such other assumptions presented in the Company’s disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.