Gaming Peripherals Strategic Business Report 2024-2030: On-Demand Gaming as a Service (GaaS) Spurs Opportunities for Gaming Peripherals


Dublin, April 01, 2024 (GLOBE NEWSWIRE) -- The "Gaming Peripherals - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.

The global market for Gaming Peripherals estimated at US$8.9 Billion in the year 2023, is projected to reach a revised size of US$16.6 Billion by 2030, growing at a CAGR of 8.1% over the analysis period 2023-2030.

Gaming Headsets, one of the segments analyzed in the report, is projected to record 9.4% CAGR and reach US$5.7 Billion by the end of the analysis period. Growth in the Gaming Keyboards segment is estimated at 7.6% CAGR for the next 8-year period.

The Gaming Peripherals market in the U.S. is estimated at US$1.2 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$4.6 Billion by the year 2030 trailing a CAGR of 9.8% over the analysis period 2023 to 2030.

Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 5.8% and 7.2% respectively over the 2023-2030 period. Within Europe, Germany is forecast to grow at approximately 6.4% CAGR.

Key Market Trends & Drivers

  • Growing Demand for Interactive and Immersive Gaming Experiences Fuel Market Growth
  • Increasing Popularity of e-Sports and Hard Core Games Further Demand for Advanced Peripherals
  • High-Speed Internet Connectivity Increases User Engagement with Games, Propels Demand for Peripherals
  • Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Gaming Industry
  • Sustained Popularity of Console Gaming Bodes Well for the Market
  • On-Demand Gaming as a Service (GaaS) Spurs Opportunities for Gaming Peripherals
  • Expanding AR/VR Games Sector to Drive Demand for Advanced and High-Performance Peripherals
  • How Will the Emerging Metaverse Gaming Influence Gaming Peripherals Market?
  • Select Hardware Devices Designed for Enhanced Metaverse Gaming Experience
  • Gaming to the Remain the Largest Application Area for Metaverse
  • Gaming Headsets Market: Poised for High Growth
  • AV Technology Transforms Gaming

The report covers 190+ key competitors in the industry. A selection of featured companies include:

  • Anker Innovations Limited
  • Cooler Master Technology Inc.
  • Corsair Gaming Inc.
  • Creative Technology Ltd.
  • Dell Inc. (Alienware)
  • DuckyChannel International Co. Ltd.
  • Logitech International SA
  • Mad Catz Global Ltd.
  • Microsoft Corp.
  • Rapoo India
  • Razer Inc.
  • Sennheiser Electronic GmbH and Co. KG,
  • Sentey Inc.
  • Sharkoon Technologies GmbH
  • Skullcandy Inc.
  • Sony Interactive Entertainment Inc. (SIE Inc)
  • SteelSeries ApS
  • Thermaltake Technology Co. Ltd.
  • Turtle Beach Corp.

Key Report Features

  • Full access to influencer engagement stats
  • Free access to digital archives & research platform. The proprietary platform is fully enabled to unlock creativity and market knowledge of domain experts worldwide in a cohesive and collaborative manner. The state-of-art tools bring world class market perspectives while protecting participants` privacy and identity. Numbers, statistics and market narrative in the report are based on fully curated insights shared by domain experts and influencers in this space.
  • Opportunity to engage with interactive questionnaires that come with real-time data simulator tools & bespoke report generation capabilities
  • Full client access to peer collaborative and interactive platform for cross-enterprise smart exchange of ideas
  • Complimentary report updates for one year
  • Competitor coverage with global market shares of major players
  • Player market presence analysis (Strong/Active/Niche/Trivial) across multiple geographies
  • Access to curated YouTube video transcripts of domain experts/influencer interviews, podcasts, press statements and event keynotes

Key Topics Covered:

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Gaming Peripherals: Essential for Interactive and Immense Gaming Experiences
  • The History of Gaming Peripherals
  • Evolving Landscape of the Gaming Industry: Critical for Gaming Peripherals Growth Outlook
  • Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
  • Global Economic Update
  • Here's How Inflationary Pressures Affect the Economy
  • Although Past Peak in 2023, Efforts to Solve the Inflation Puzzle Should Continue
  • Global Inflation Rates (In %) for the Years 2019 Through 2024
  • World Economic Growth Projections (Real GDP, Annual % Change) for the Years 2020 Through 2024
  • Global Number of Unemployed People (In Million) for Years 2019 Through 2023
  • Pandemic Results in a Growth Spurt for the Global Gaming Industry
  • Here's How the Pandemic-Led Economic Volatility Affects the Gaming Peripherals Market
  • Global Market Outlook
  • Segment Analysis
  • Regional Analysis
  • Competition
  • Gaming Peripherals - Global Key Competitors Percentage Market Share in 2023 (E)
  • Global Console Gaming Hardware Market: Percentage Breakdown of Active Installed Base by Company (2023E)
  • Leading Players in the Global eSports Gaming Peripherals Market for 2023E
  • eSports Mice Market: Leading Players Market Share Breakdown for 2023E
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2023 (E)
  • Recent Market Activity

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS

  • United States
  • Canada
  • Japan
  • China
  • Europe
  • France
  • Germany
  • Italy
  • United Kingdom
  • Spain
  • Russia
  • Rest of Europe
  • Asia-Pacific
  • Australia
  • India
  • South Korea
  • Rest of Asia-Pacific
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East
  • Iran
  • Israel
  • Saudi Arabia
  • United Arab Emirates
  • Rest of Middle East
  • Africa

IV. COMPETITION

For more information about this report visit https://www.researchandmarkets.com/r/74746z

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