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China Online Gaming Market Report 2021: Market was Valued $58 Billion in 2020 and is Expected to Reach to $86 Billion by 2027 - Top Players are Tencent, NetEase, Kingsoft, Changyou, Shanda Online
May 04, 2021 06:58 ET | Research and Markets
Dublin, May 04, 2021 (GLOBE NEWSWIRE) -- The "China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast" report has been added to...
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Global Gaming Market (2021 to 2026) - Industry Trends, Share, Size, Growth, Opportunity and Forecasts
March 01, 2021 06:13 ET | Research and Markets
Dublin, March 01, 2021 (GLOBE NEWSWIRE) -- The "Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's...
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Global Mobile Games Software & Hardware Market Report 2020: Key Trends, Mobile Game Business Models, Mobile Game Genres, Company Profiles
January 20, 2021 07:18 ET | Research and Markets
Dublin, Jan. 20, 2021 (GLOBE NEWSWIRE) -- The "Mobile Games Software & Hardware Market Report" report has been added to ResearchAndMarkets.com's offering. Mobile Gaming Market Report analyzes...
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World Market Outlook for the Gaming Market 2020-2024: Integration of Blockchain Technology is Driving Growth
December 29, 2020 04:03 ET | Research and Markets
Dublin, Dec. 29, 2020 (GLOBE NEWSWIRE) -- The "Global Gaming Market 2020-2024" report has been added to ResearchAndMarkets.com's offering. The gaming market is poised to grow by $119.07 billion...
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Global Game Engines Market Report 2020-2027: Growing Trend of AR/VR and High Demand for Game Engines for Gamification Applications
December 17, 2020 10:38 ET | Research and Markets
Dublin, Dec. 17, 2020 (GLOBE NEWSWIRE) -- The "Global Game Engines Market By Type, By Application, and By End Use, Forecasts to 2027" report has been added to ResearchAndMarkets.com's offering. ...
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Global Esports Markets 2015-2019 & 2020-2025: Market Insights and Covid-19 Outlook
October 13, 2020 04:59 ET | Research and Markets
Dublin, Oct. 13, 2020 (GLOBE NEWSWIRE) -- The "Global Esports Market - Analysis by Revenue Source, Streaming Platform, by Region, by Country (2020 Edition): Market Insights and Outlook Post Covid-19...