OuterBound Games' 'Xtreme Air Racing' Goes Gold; New Website Outlining Game's Features Launched


LANGHORNE, Pa., Sept. 10, 2002 (PRIMEZONE) -- eGames Inc. (OTCBB:EGAM) announced today that its new cutting-edge flight simulation game "Xtreme Air Racing(TM)" has gone gold and is currently at replication.

To coincide with the impending shipment of the title, the OuterBound Games website has launched a new area dedicated to the game. The website features numerous screenshots, product specs, technical manuals, airplane descriptions, reviews of the game, a three-and-a-half-minute trailer movie, and more. The new site can be accessed at www.outerbound.com.

"Xtreme Air Racing" is the highly detailed recreation of the "Worlds Fastest Motor Sport" developed for the PC, developed by Victory Simulations, and published by eGames, Inc. Accurate representations of the airplanes that compete in the National Championship Air Races held ever year in Reno, Nevada, together with realistic 3-D terrain graphics, combine to provide the ultimate high speed racing experience. Pilots will enjoy flying over 500 miles per hour in supercharged, nitrous burning aircraft generating over 3000 horsepower while racing around pylons only 50 feet off the ground.

"Xtreme Air Racing's" many features include extraordinary 3-D graphics with meticulous attention to aircraft detail and terrain; races in 5 different geographical locations ranging from the Reno desert to the Alps of Europe to the jungles of Thailand; over 20 tracks; 25 different single- and double-prop, single seat planes; multiplayer mode for up to 8 players; one of the most advanced flight physics engines with over 200 variables in the airframe; wake turbulence from other aircraft; air combat and stunt modes; extensive aircraft setup and modification; and much more.

Developed in conjunction with actual pilots who race in the Reno, Nevada Air Races, "Xtreme Air Racing" is as close as it gets to the real thing. Pilots helped with various aspects of the game, from getting the feel of the aircraft as they careen around the course exactly right, to the position of every hill and landmark of the authentic Reno course. As the ultimate testament to the game, the Reno pilots actually use "Xtreme Air Racing" as a training aid to practice emergency procedures that might arise during races that were previously impossible to prepare for. "I was surprisingly pleased at how accurate the flight handling qualities were, the flight model and landing characteristics felt about right, and the game was not only fun but was very realistic," said current Reno Unlimited Gold Champion, Skip Holm. "If you ever wanted to experience the thrill of air racing, this is the game for you. It doesn't get any better than this."

"Xtreme Air Racing" will be in stores by the end of September, and will have a suggested retail price of $29.99. The product will be published under the OuterBound Games brand, eGames' high-end gaming brand.

About eGames

eGames, Inc., headquartered in Langhorne, develops, publishes and markets a diversified line of personal computer software primarily for consumer entertainment. The Company promotes the eGames(TM), OuterBound Games(TM), Game Master Series(TM), and Galaxy of Games brand names in order to generate customer loyalty, encourage repeat purchases and differentiate the eGames Software products to retailers and consumers. eGames -- Where the "e" is for Everybody!

Additional information regarding eGames, Inc. can be found on the Company's Web site at http://www.egames.com.

Forward-Looking Statement Safe Harbor:

This press release contains certain forward-looking statements, including without limitation, statements regarding the anticipated date when the "Xtreme Air Racing" product will be available in retail stores . The actual results achieved by the Company and the factors that could cause actual results to differ materially from those indicated by the 'forward-looking' statements are in many ways beyond the Company's control. The Company cautions readers that the following important factors, among others, could cause the Company's actual results to differ materially from those expressed in this press release: production or manufacturing delays and other unanticipated factors, many of which are beyond the Company's control. Risks and uncertainties that may affect the Company's future results and performance also include, but are not limited to, those discussed under the heading "Risk Factors" in the Company's Annual Report on Form 10-KSB for the fiscal year ended June 30, 2001 and Forms 10-QSB for the quarters ended September 30, 2001, December 31, 2001 and March 31, 2002, filed by eGames with the Securities and Exchange Commission.



            

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