Contact Information: Contact: Peter Evers Double Forte for Emergent Game Technologies (415) 863-4900 x206 pevers@double-forte.com
Emergent Puts Award-Winning Development Tools in Students' Hands With Innovative Academic Program
| Source: Emergent Game Technologies
CALABASAS, CA--(Marketwire - July 25, 2007) - Emergent Game Technologies today introduced
the Emergent Academic Program to give college students hands-on experience
and training with its award-winning interactive entertainment development
tools and game engine. Supporting the growth of the next generation of
game developer, as a key aspect of the program the company will provide
colleges and universities with its leading development solutions -- the
same platform used by interactive entertainment leaders such as Bethesda
Softworks, Disney Interactive Studios, EA Mythic and Firaxis Games.
Emergent is committed to fostering creativity at every level. With the
company's Gamebryo engine already in use within nearly a dozen, national
and international universities, the goal of Emergent's new Academic Program
is to elevate the skill level, practical knowledge and talent coming out of
today's universities by giving students real-world development experiences
early in their academic career.
"Working with Emergent has opened up the possibilities for our students and
already led us to embark on ambitious new projects, including the expansion
of our Digital Games Research Center," said R. Michael Young, Director
Liquid Narrative Research Group, Department of Computer Science, North
Carolina State University. "Getting access to the best tools and
technologies used within for-profit development houses today gives our
students a significant head start both in the lab and after graduation."
In addition to providing students and their instructors with unprecedented
access to Emergent's development tools, the Academic Program will
facilitate creative collaboration among schools, provide students with
access to interactive entertainment industry forums, offer in-class guest
speakers and initiate internship opportunities with Emergent.
"Emergent is committed to advancing this industry from top to bottom and
supporting creativity from its earliest stages," said Geoffrey Selzer, CEO
of Emergent. "With the launch of our Academic Program we are taking one
more step to ensure we are able to offer game developers the most flexible
and comprehensive commercial tools available. As our worldwide footprint
rapidly grows we believe it is critical to have great involvement with, and
a two way dialogue between, our customers and leading academic
institutions."
The Emergent Academic Program addresses both teaching and research in
academic institutions with two Alliances.
The Emergent Teaching Alliance provides any accredited colleges and
university free licenses of Emergent products for use both in the classroom
and in student projects. Participants will gain unmatched knowledge and
skills using industry-leading tools and technologies that will both benefit
university lab research, and upon graduation, help make students more
marketable to interactive entertainment companies worldwide.
To further strengthen the Alliance community Emergent will also sponsor
seminars at the annual Game Developers Conference. There participants can
meet with company engineers and showcase their accomplishments.
The Emergent Research Alliance provides select colleges and universities
free licenses of Emergent products for use in unfunded research projects.
By making use of Emergent's flexible development products, researchers can
better pursue solutions to today's toughest pure research and industry
problems. To further foster innovation and success, Emergent staffers will
visit campuses once a year to conduct customized seminars and aide in a
technical interchange.
In addition to an invitation to Alliance seminars at the annual Game
Development Conference, members of the Research Alliance will also be
invited to an annual Academic Summit, where they will meet and collaborate
with other members, key industry architects and technologists.
Emergent's comprehensive development solutions include Emergent Elements, a
family of modular products that address the full range of game development
challenges, and the award-winning Gamebryo Element game engine used to
create hit games by industry leaders such as Bethesda Softworks (The Elder
Scrolls® IV: Oblivion™), Disney Interactive Studios, EA Mythic and
Firaxis Games (Sid Meier's Civilization IV).
Universities interested in participating in The Emergent Research or
Teaching Alliance should visit www.emergent.net. Click on the Academic tab
and download the application. Please send completed applications to
academicprograms@emergent.net.
About Emergent
Emergent Game Technologies provides flexible technologies and services that
give developers an unmatched range of integrated capabilities for building,
testing and managing games. These proven, stand-alone solutions, known as
Emergent Elements, include the award-winning Gamebryo game engine used to
create hit next-generation games for the PLAYSTATION®3, Xbox 360™, and
PC. Emergent Elements give developers the flexibility they need to fuel
creativity while reducing risk.
Emergent is headquartered in Calabasas, Calif., and has offices in Chapel
Hill, NC, Austin, Texas and London. To learn more, visit www.emergent.net.