Photo Release -- Artificial Life Takes a Punch At the Android Platform With Klitschko Boxing


LOS ANGELES and HONG KONG, Dec. 9, 2008 (GLOBE NEWSWIRE) -- Artificial Life, Inc., (OTCBB:ALIF) (www.artificial-life.com), a leading full service provider of award winning mobile technology, games and applications, today announced its development of Klitschko Boxing -- The Official Mobile Game on G1's Android mobile platform, the newly established open-source OS developed by Google that is growing in popularity.

A photo accompanying this release is available at http://www.globenewswire.com/newsroom/prs/?pkgid=5667

Klitschko Boxing -- The Official Mobile Game is available on the J2ME MIDP2.0, CLDC1.0 handsets and is packed full of impressive and exquisite visual content. The G1 phone supports many advanced features and as a result the Klitschko Boxing game on it will have extremely refined graphics and animations as well as a wide variety of finely crafted features. The touch screen of this device allows for multi-control game play which greatly enhances the fun factor in this mobile boxing game.

Having extensive experience in JAVA game development, Artificial Life's production team succeeded in completing this game in a very short deployment time. After this first successful launch of a game for the G1 phone, the Company plans to develop eight more titles for the Android platform in the near future.

"We are glad to see this exciting game extend to yet another platform. This way even more of our fans can enjoy boxing with us in our mobile game. Now there's another mobile platform where they can watch and box in a Vitali vs. Wladimir virtual match," said the Klitschko brothers.

"As one of the leading game developers, we always pay close attention to the latest mobile news, trends and technology so that we are ready to quickly adapt as needed for the ever-changing mobile world. Android games will be another major mobile entertainment market and we are happy to make our first move onto this platform with the exciting Klitschko Boxing game," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

About Artificial Life, Inc.

Artificial Life, Inc. (OTCBB:ALIF) is a public US corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company's m-commerce portal at www.botme.com.

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on March 13, 2008. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.

The photo is also available at Newscom, www.newscom.com, and via AP PhotoExpress.



            
Klitschko Boxing on G1 Phone

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