LOS ANGELES and HONG KONG, Feb. 19, 2009 (GLOBE NEWSWIRE) -- CEO Eberhard Schoneburg of Artificial Life, Inc. (OTCBB:ALIF) (www.artificial-life.com) will be delivering a 45-minute lecture about MoPA-TV, the company's innovative cross platform technology, at the Game Developers Conference Mobile 2009. The event will be held March 23-27, 2009, at the Moscone Convention Center in San Francisco.
The Game Developers Conference (GDC) is one of the world's largest game industry events. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, mobile, and online games. The GDC usually attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.
GDC Mobile aims to bring together mobile game developers from around the world to share ideas and debate the future of this industry.
Mr. Schoneburg will be speaking on the topic of "Cross Platform Gaming? It Exists!" for the Original Innovation section from 2:00 to 2:45 p.m. on Tuesday, March 24, Room 134, North Hall.
MoPA-TV stands for "Mobile Participation Television" and is a format that allows TV viewers to appear in a live TV show as 3D avatars, and to participate and interact with the show in real time by using text messaging or by visiting a Web/WAP site from their mobile phones for real-time interaction. With MoPA-TV, mobile gaming is not just limited to the cell phone. Mr. Schoneburg will introduce this new technology at the conference in a case study sharing the story of its success, and highlighting the creative and technical process behind the creation and development of MoPA-TV. He will also hold an open discussion about the potential for creating new interactive mobile games that engage users in many ways across multiple mediums.
"GDC is definitely a great place to exchange industry ideas and experiences. I look forward to presenting our new interactive cross platform technology with the industry fellows and sharing my views on the future of mobile entertainment," said Eberhard Schoneburg, CEO of Artificial Life, Inc.
For additional information about the Game Developers Conference Mobile 2009, please visit:
http://www.gdconf.com/conference/gdcmobile.html
About Artificial Life, Inc.
Artificial Life, Inc. (OTCBB:ALIF) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications; Artificial Life provides 2D/3D, multi/single player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company's m-commerce portal at www.botme.com.
Forward-Looking Statements:
This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases you can identify forward-looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 9, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.