Borussia Dortmund and Artificial Life Launch the First Official Borussia Dortmund Mobile Game


LOS ANGELES, BERLIN and HONG KONG, Oct. 14, 2009 (GLOBE NEWSWIRE) -- Artificial Life, Inc. (OTCBB:ALIF), (http://www.artificial-life.com), and Borussia Dortmund today announced the recent launch of the first official mobile game for the well-known club from Dortmund, Germany. The game is already available on various portals of well-known mobile content providers in Germany, Switzerland and Austria.

Borussia Dortmund (also known as BVB--Ballspiel Verein Borussia) is one of the most outstanding teams in the Bundesliga, the German first division soccer league. BVB won the UEFA Cup Winners Cup in 1966 and they were the first German team ever to win this European title. The team achieved their most successful year in 1997, winning both the UEFA Champions League and the Intercontinental Cup. BVB's other achievements include winning the German Championship six times and the DFB Cup (German Soccer Federation Cup) two times.

With this game, Artificial Life presents players with an authentic BVB soccer experience on the mobile phone. Players take command of the BVB team and can assemble their preferred starting line-up and choose an opponent from amongst several "fantasy" European teams. The game rules precisely follow professional soccer's real-life rules and regulations as well as situations such as fouls, offsides and substitutions. Several game modes are available such as single match, European tournament and complete season; all with the same overall goal which is to achieve as many trophies for Borussia Dortmund as possible!

Avatars for 22 of the BVB players were carefully modeled with special care and attention to the finest details in order to heighten the authentic look and feel of the game. Not only do the avatars mirror the look of the real team members, they are also each programmed with unique skills and strengths that are consistent with their abilities in real life. As a finishing touch for rounding out the authentic atmosphere in the game, the avatars are featured wearing the official BVB home jerseys of the current 09/10 season.

"Artificial Life a very nice mobile game company to work with, they put a lot of effort into the game's development and pay careful attention to every detail throughout the production process. This top title is an entertaining mobile game with various exciting elements that will surely attract many BVB fans from all around the world," said Matthias Zerber, CEO of BVB Merchandising GmbH.

"We are honored to work with the highly esteemed BVB the soccer team to develop their first official mobile game. We would like to thank the team for their kind support and input throughout the production process which helped to create this exciting and authentic BVB gaming experience. We hope BVB fans will enjoy playing the game on their mobile phones that gives them a new and entertaining way to interact with their favorite team wherever they go," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

About Artificial Life, Inc.

Artificial Life, Inc. (OTCBB:ALIF) is a public US corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit http://www.artificial-life.com or the company's m-commerce portal at http://www.botme.com.

The Artificial Life logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=1669

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward-looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 10, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.



            

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