-- Full Integration of GFx 3.1 with the LightSpeed ToolBench A Flash SWF movie (GFxMovie) can now be used as a "standard model" inside LightSpeed. Instead of creating objects in C++, these objects now use a drag-and-drop functionality in LightSpeed's ToolBench to drop the model into the world. -- Rapid Iteration Workflow LightSpeed's Asset Reload Manager is used to deliver rapid iteration of SWF and GFX assets, making it easier than ever to make changes without recompilation. Now Flash movies can be created and destroyed by simply adding or deleting GFxMovie entities, and movie properties can be instantly modified from the editor or script system, all of which streamlines the entire process and makes it easier than ever to quickly see in-game updates. -- Optimized Script Communication Using Scaleform's new Complex Object API available in GFx 3.1, LightSpeed users can directly access Flash objects, properties, and functions from Lua or C++, making it much easier to create high performance UI elements such as HUDs, MMO UIs, and in-game menus. -- Scaleform Video Integration Without a single line of code, LightSpeed developers can add both fullscreen and partially transparent video to their project. The new Scaleform Video support allows artists to leverage Flash video objects to go directly from AVI to Flash to LightSpeed for all types of solutions such as intro logos, cut scenes, UI effects, in-game videos, and much more. -- Improved Input Handling The new GFx Input Router model takes care of the complicated details of keyboard, mouse and gamepad input on PC and Consoles. Users simply create a model that uses the GFx Input Router to feed input directly to Flash (GFx Movie) interface elements. -- New and Improved Samples The new integration includes a suite of samples illustrating how to make progressively complex UI's, each one showing different features of the integration. The samples build up a simple game interface with a Main Menu, Options Screen, Localization Screen, in-game HUD, Pause Menu and a chat window with IME support. Further documentation, demos and even video tutorials are also available."Emergent is dedicated to providing our customers the best game development experience possible and that means delivering exceptional partner integrations which enhance workflow and foster the creative process," said Katie Morgan, Vice President of Sales & Marketing, Emergent Game Technologies. "Scaleform GFx has been the industry standard for middleware UI solutions since its introduction and we are very proud of this custom incorporation of their tech. LightSpeed's flexibility and extensibility makes it possible to develop unique integrations that maximize the power and functionality of third party technology, both from our partners and our customers themselves." Emergent's LightSpeed is the newest leap forward in game development technology delivering the only professional technology for start-to-finish multi-genre/multi-platform game development. Enabling rapid prototyping, rapid iteration and rapid production, LightSpeed simplifies game development through a data driven framework that opens doors to exciting game-play possibilities. For more information on Emergent and their technology offerings, please visit www.emergent.net. For more information on Scaleform and their technology offerings, please visit www.scaleform.com. About Scaleform Scaleform Corporation revolutionizes the interaction between humans and media with its industry leading Flash-based UI design environment for video games. Enabling a new way of crafting media, Scaleform functions as an extension of its clients' teams, enhancing and streamlining the development process with technical ingenuity and accelerated workflow while lowering risk. The company's flagship solution, Scaleform GFx, is fast becoming ubiquitous in UI design, driving over 400 titles worldwide across multiple platforms, and is integrated with leading game engines for rapid, artist-driven Flash UI and casual game development on PC and console systems. www.scaleform.com About Emergent Game Technologies Best known for its industry-leading 3D game engines, Gamebryo and Gamebryo LightSpeed, Emergent's technologies have been selected by studios around the globe to bring nearly 300 titles across more than 15 genres to market, including Game of the Year award-winning titles like The Elder Scrolls IV: Oblivion, as well as critically acclaimed titles like Warhammer Online: Age of Reckoning, Civilization Revolution and Bully. Emergent is driving "The New Face of AAA," allowing studios to focus on innovative gameplay by enabling rapid prototyping, rapid iteration and rapid production with real-time on-target updates for Xbox 360, PlayStation 3 system, Wii and PC. As part of the international development community, Emergent provides world class support and technologies evolved from deep relationships with its developer partners. Emergent is headquartered in Calabasas, California, and has offices in Chapel Hill, NC; London; Tokyo; China and Korea. To learn more, please visit www.emergent.net Emergent, LightSpeed, Gamebryo and related logos are trademarks or registered trademarks of Emergent Game Technologies, Inc., or its affiliates in the U.S. and other countries. Other names may be trademarks of their respective owners. Copyright © 2009 Emergent Game Technologies, Inc.
Contact Information: Emergent Media Contact: Tracie Snitker Reverb Communications tracie@reverbinc.com (209) 586-1495 x104