LINKIN PARK Announces the Release of "LINKIN PARK 8-BIT REBELLION!" Mobile Game With Artificial Life, Inc


       Groundbreaking iPhone/iPod Touch/iPad App Takes Action-
Adventure Gaming to a New Level

    Massive Multi-Player Game Features Brand-New Song "Blackbirds"
and 8-Bit Remixes of LINKIN PARK's Biggest Hits

   "LINKIN PARK 8-BIT REBELLION!" Available Soon in iTunes App Store

LOS ANGELES, March 30, 2010 (GLOBE NEWSWIRE) -- Two-time Grammy winning rock band LINKIN PARK and Artificial Life, Inc. (OTCBB:ALIF) have announced the upcoming release of "LINKIN PARK 8-BIT REBELLION!," a groundbreaking game app for the iPhone, iPod Touch and iPad. The trailer for the game can be viewed here: http://linkinpark.com/video/linkin-park-8bit-rebellion">http://linkinpark.com/video/linkin-park-8bit-rebellion. For more information (screen shots, overview, etc), click here http://www.botme.com/ref/linkinpark.

Production on "LINKIN PARK 8-BIT REBELLION!" began more than a year ago, when Linkin Park (vocalists Mike Shinoda and Chester Bennington, drummer Rob Bourdon, guitarist Brad Delson, DJ Joe Hahn and bassist Dave "Phoenix" Farrell) partnered with game developer Artificial Life, to create a heightened app experience for music fans and gamers alike. The result is the first-ever massively multi-player app to be designed around a music artist. The band (who appear as characters in the game) was intimately involved in every aspect of the game: storylines, gameplay, character design and music.

"It was a unique experience to work with Linkin Park to create one of the most innovative mobile gaming experiences to date," says Artificial Life CEO, Eberhard Schoneburg. "Our close co-operation with the band has led to a cool and fun game play, a great design and a groundbreaking app that pushes the limits of the iPhone gaming experience and sets new standards for music based games. Throughout production the band worked closely with our designers, intimately contributing to the creative process for character designs, in-game artwork, mission structure and, of course, the music in the game! 8-Bit Rebellion helps fans get closer to the band by drawing them into the virtual world that they have helped to create as well as providing their global fan base with an exciting community experience. It's a must for all Linkin Park fans."

"The collaborative process with Artificial Life was exceptional," says Linkin Park vocalist Mike Shinoda, who worked with the game company to design the characters and score the game. "They were able to turn my sketches and our creative ideas into a living, breathing world that we think gamers will thoroughly enjoy. This game is not just made for Linkin Park fans --anyone will be able to play and enjoy 8-Bit Rebellion.' My bandmates and I grew up playing games like 'Metroid,' 'Donkey Kong,' 'Zelda,' 'Space Invaders,' 'Mega Man' and 'Rygar.' We wanted this game to have the feel of a vintage game, and a big part of it was the music."

Unlike other apps offering simple rhythm games, "LINKIN PARK 8-BIT REBELLION!" plays like a full-on action-adventure game. Players must free Linkin Park's idyllic 8-bit world from the clutches of the evil PixxelKorp, whose corrupt agents have stolen the band's music. As members of the rebellion, players will take on missions that lead them through several unique districts in the game—each district is themed after a different band member. During their missions they will fight off the PixxelKorp forces, hunt down the lost tracks and save the band from pending disaster to become an 8-bit hero! Among its many highlights, the app features "Blackbirds," an exclusive Linkin Park song that's unlocked upon completion of the game. This is the first time an artist has released a brand-new song through a mobile game app.

Says Shinoda, "We really liked the song and thought this would be a unique way to give it to our fans."

The game also features original and 8-bit interpretations of some of Linkin Park's greatest hits, including "New Divide," "One Step Closer," "In The End," "Crawling," "QWERTY," "Hands Held High," "Faint," and "No More Sorrow." This marks the first time that Linkin Park's music has been reinterpreted using old-school video game sounds. The game, which also includes original artwork by the band, opens with "One Step Closer" sounding like it was coming out of a first-generation NES.

"LINKIN PARK 8-BIT REBELLION!" provides players with the ability to create and outfit avatars by choosing from hundreds of different combinations. The app's seamless integration of online features allows for a unique game experience, in which players can embark on their own journey while meeting and chatting with friends. The online community features IM chats, in-app messaging, message boards, ranking other players and sending gifts. The game also has an offline mode in which players can still complete missions and buy new items in stores. This allows users without a stable internet connection to play the game wherever they are. Once back online, they can sync their scores, items and game progress onto the server and continue with the game. Simply put, "LINKIN PARK 8-BIT REBELLION!" is the only app to ever integrate gaming, social networking and news updates all in one.

ABOUT LINKIN PARK

Linkin Park was recently named the No. 1 selling Rock/Alt Band of the Decade by SoundScan/Billboard. Over the course of the past few years, they've amassed more than 50 million worldwide sales, a remarkable string of chart-topping hit singles, a pair of Grammy wins, and an international fanbase whose members number in the millions. Linkin Park is currently in the studio preparing a new album for release in 2010. Together with their non-profit, Music For Relief, Linkin Park recently launched "Download To Donate For Haiti," an initiative to raise funds for the devastated nation of Haiti following the magnitude-7.0 earthquake that struck Port-au-Prince on January 12th. For more info, visit www.musicforrelief.org or www.linkinpark.com

ABOUT ARTIFICIAL LIFE

Artificial Life, Inc. has been a pioneer in artificial intelligence and mobile technology since its inception in Boston in 1994. We are a public US corporation (OTCBB:ALIF) with headquarters in Los Angeles. Our production center is in Hong Kong and we have additional offices in Berlin, Germany (EMEA headquarters) and Tokyo, Japan. As a leading provider of broadband mobile content and technology solutions in the world, we develop and sell a wide range of mobile applications for 3G, 3.5G and 4G network-enabled mobile (smart) phones. Currently our main business areas are: high quality 3D interactive multi- and single- player mobile games, mobile participation television (MoPA-TV™), mobile business applications (Mobil Diab® and Mobile Property) and our mobile commerce technology platform (OPUS-M™). We are supporting all major mobile phone operating systems and platforms such as J2ME, iPhone and iPod touch OS, Android, Brew and DoJa. Recognized internationally for outstanding content quality and technology we have received many international awards and have been ranked one of the fastest growing companies in Asia Pacific by Deloitte. For more information about Artificial Life, Inc., please visit our websites www.artificial-life.com or www.botme.com

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Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may," "will," "should," "expect," "intend," "plan," "anticipate," "believe," "estimate," "predict," "potential," "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-K filed on March 16, 2010. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.



            

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