eGames' Burger Island Gets Social With Sonico

eGames, TechFront Launch Restaurant Game on Latin America's Largest Social Network


BUENOS AIRES, Argentina and LANGHORNE, Pa., April 26, 2010 (GLOBE NEWSWIRE) -- eGames, Inc., a developer and publisher of casual games for leading social networks, the PC, game consoles and the Internet (Pink Sheets:EGAM) today announced that its social game application Burger Island® has launched on Sonico, the Latin American social network that helps people organize their lives online. Developed in conjunction with Brazil-based Techfront Studios, Burger Island is eGames' first social network game, based on the award-winning downloadable casual game of the same name.

"With the release of Burger Island on Sonico, we are expanding eGames' reach beyond the retail and downloadable casual game spaces into the social network realm and expose our property to over 45 million registered Sonico users," said eGames President and CEO Jerry Klein. "Launching Burger Island in the growing Latin American market allows eGames to further diversify its revenue-generating initiatives, building on the strongest internally developed title in company history."

First released as a downloadable casual game in 2007, Burger Island challenges players to acquire and cook delicious fast food recipes for a steady flow of hungry island restaurant-goers. Through the social network game, players can customize and share their restaurants and on-screen avatars with friends.

"We are pleased to partner with Sonico in launching Burger Island," said eGames Vice President, Sales and Marketing Rich Siporin. "We look forward to expanding the game's online presence to additional networks in South and North America and plan to bring additional social games to the market in the near future."

"Sonico welcomes the opportunity to help eGames engage Latin American audiences as they embark on their new social gaming adventure.  As a leading Latin American social network, Sonico will share its expertise and marketing power to help our partners prosper," said Angel Gambino VP Business Development of Sonico.

About eGames, Inc.

eGames, Inc., headquartered in Langhorne, Pennsylvania, develops and publishes casual games for social networks, the PC, Nintendo DS and Wii, iPhone, and the Internet including The Dracula Files, Burger Island®, Burger Island 2: The Missing Ingredient, Satisfashion®, Purrfect Pet Shop®, and more. Additional information regarding eGames, Inc. can be found at http://www.egames.com/">http://www.egames.com.

The eGames Inc. logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=7123

About Sonico

Founded in July, 2007, Sonico is the Latin American social network that helps people organize their lives online. The Sonico social communication platform has over 45 million registered users and allows individuals, organizations and brands to interact in a simple, useful and entertaining way by taking control of their own information in a private manner. With offices in Buenos Aires, Sao Paulo and Miami, Sonico has a team of 60 professionals and was selected by BusinessWeek as the 5th most promising technology start-up with the highest global growth forecast. Sonico is backed by DN Capital and prominent angel investors.

The Sonico logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=7124

For more information go to: http://corporate.sonico.com

Photos and official logo: http://www.sonico.com//publico/sonico_press.php?step=2

Interview request: http://www.sonico.com//publico/sonico_press.php?step=4

Forward-Looking Statement Safe Harbor  

This press release contains certain forward-looking statements, including without limitation, statements regarding the expected date of the launch of Burger Island on Sonico. eGames cautions readers that the risks and uncertainties that may affect our future results and performance include, but are not limited to: continued overall economic problems in the United States and around the world that negatively affect consumer spending; delays in the development and release of eGames titles; inability to fund continued development of future titles; technical and other issues that may delay or halt development of future titles; and an increase in competition; as well as the risks and uncertainties discussed under the heading "Factors Affecting Future Performance" in our Annual Report for the fiscal year ended June 30, 2009 as posted on the Company's website and on www.pinksheets.com.



            

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