Digital Classroom Market is expected to generate a revenue of USD 34.1 Billion in 2028, Globally, at 20.2% CAGR: Verified Market Research®

The capacity for learners to participate one on one, as well as the opportunity to articulate information more interactively and creatively, to assist younger minds in paying attention in class, are the factors that drive the growth of the Digital Classroom Market.


Jersey City, New Jersey, Sept. 07, 2022 (GLOBE NEWSWIRE) -- Verified Market Research recently published a report, “Digital Classroom Market” By Component (Services, Hardware, and Solutions), By Application (Higher Education and K-12), and By Geography. According to Verified Market Research, the Digital Classroom Market size was valued at USD 9.36 Billion in 2020 and is projected to reach USD 34.1 Billion by 2028, growing at a CAGR of 20.2% from 2021 to 2028.

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202 - Pages

126 – Tables

37 – Figures

Global Digital Classroom Market Overview

Many educational institutions have enhanced their demand for digital content which can be used to educate students on what they need to know. Some advanced ICT schools already have begun to accommodate online learning materials to reduce teacher educators’ workload. Moreover, the use of digital content is aimed to transform the entire traditional education methodology into more cooperative and collaborative sessions. Furthermore, because cloud computing services greatly reduce expenditure on information technology (IT) systems, the integration of learning analytics and cloud computing in digital classrooms is anticipated to drive market growth over the forecast period. Governments all over the world are actively pursuing projects to improve teaching methods, quality of education, and academic institution infrastructure.

Many governments, for example, are planning to introduce the idea of smart classrooms to improve the education system. This is also assisting to transform the education process in both the K-12 and higher education institutions which further leads to an increase in the growth of the market. The potential loss of communication skills that children may experience as a result of contact with innovation, as well as the amount of money needed for the successful installation of technologies in the classroom, are aspects that are restraining the Global Digital Classroom Market. Additionally, the initial high cost of the internet package, as well as a few issues associated with network privacy, and secure internet connectivity for Digital Classroom is estimated to hinder the growth of the Global Digital Classroom Market.

Key Players

The major players in the market are LG Electronics, Hitachi Dream Box Learning, Google, HTC, Samsung Electronics, Sony, Creative Labs, Microsoft, Panasonic Corporation and among others.

Verified Market Research has segmented the Global Digital Classroom Market On the basis of Component, Application, and Geography.

  • Digital Classroom Market, By Component
    • Service
    • Hardware
    • Solutions
  • Digital Classroom Market, By Application
    • Higher Education
    • K-12
  • Digital Classroom Market, by Geography
    • North America
      • U.S
      • Canada
      • Mexico
    • Europe
      • Germany
      • France
      • U.K
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • India
      • Rest of Asia Pacific
    • ROW
      • Middle East & Africa
      • Latin America

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