Outlook on the Affective Computing Global Market to 2030 - Featuring Affectiva, Nuance Communications and Nemesysco Among Others


Dublin, Sept. 19, 2022 (GLOBE NEWSWIRE) -- The "Affective Computing Market, by End-User, by Geography - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030" report has been added to ResearchAndMarkets.com's offering.

Affective computing is the one which assists in recognizing the human emotions and the state of the person, along with it, it lets the person to increase the chances of computing technologies and machineries by inoculating the emotions. Rather, the detection of patient's emotion is one main aspect about the affective computing.

Market Dynamics:

Modern channels can be combined by utilizing communication or interaction application programming interfaces APIs. Analytics insights can later be executed to deliver or transfer the context rich and the personalized customer service. Furthermore, there is no particular physical place to work, the agents can operate it and use it at any place distantly to give the customer care service.

The technologies are as reliable to the applications as the developers and the adopters. The huge and the vast problem is to find the correct and accurate balance in identifying the emotionally smart and intelligent human beings to build them for the achievement of the affective computing forms which are effective for the types of emotional artificial intelligence.

The rising demand of the virtual assistants are able to detect the fraudulent and the lawless activities and the increasing requirement of the enhanced security in several fields is providing a lucrative opportunity and moreover, the rising use of affective computing for private applications, limited availability towards the regulatory patients is also leading to the development.

Key features of the study:

  • This report provides in-depth analysis of the global affective computing market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2022-2030), considering 2021 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global affective computing market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Major companies operating in the global affective computing market are Amazon Web Services Inc., Affectiva Inc., Nuance Communications Inc. (Microsoft Corporation), Nemesysco Ltd., Eyesight Technologies Ltd., Element Human Ltd., Emotibot Technologies Limited, Kairos AR, Inc., Realeyes Data Services Ltd., audEERING GmbH, IBM Corporation and Gesturetek Inc.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global affective computing market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global affective computing market.

Detailed Segmentation:

Global Affective Computing Market, By End-User Industry:

  • Healthcare
  • Automotive
  • Retail
  • Other End-user Industries

Global Affective Computing Market, By Geography:

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World



Key Topics Covered:

1. Research Objectives and Assumptions

2. Market Purview

  • Report Description
  • Market Definition and Scope
  • Executive Summary
  • Market Affective Computing, By End-user Industry
  • Market Affective Computing, By Geography
  • Publisher Opportunity Map

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Rising adoption of cloud-based computing devices
  • Privacy and security issues
  • Rising demand of the virtual assistance to detect the fraudulent activities
  • Impact Analysis
  • Regulatory Scenario
  • Product launch/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario

4. Global Affective Computing Market - Impact of Coronavirus (COVID-19) Pandemic

  • COVID-19 Epidemiology
  • Supply Side and Demand Side Analysis
  • Economic Impact

5. Global Affective Computing Market, By End-User Industry, 2022-2030, (US$ Bn)

  • Introduction
  • Market Share Analysis, 2021 and 2030(%)
  • Y-o-Y Growth Analysis, 2017-2030
  • Segment Trends
  • Healthcare
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2017-2030, (US$ Bn)
  • Automotive
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2017-2030, (US$ Bn)
  • Retail
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2017-2030, (US$ Bn)
  • Other End -User Industries
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2017-2030, (US$ Bn)

6. Global Affective Computing Market, By Region, 2022-2030, (US$ Bn)

7. Competitive Landscape:

  • Affectiva Inc.
  • Key Developments
  • Element Human Ltd.
  • Key Developments
  • Kairos AR, Inc.
  • Key Developments
  • Nuance Communications Inc. (Microsoft Corporation)
  • Key Developments
  • IBM Corporation
  • Key Developments
  • Gesturetek Inc.
  • Key Developments
  • Nemesysco Ltd.
  • Key Developments
  • Realeyes Data Services Ltd.
  • Key Developments
  • AudEERING GmbH
  • Key Developments
  • Eyesight Technologies Ltd.
  • Key Developments
  • Emotibot Technologies Limited.
  • Key Developments
  • Amazon Web Services Inc.
  • Key Developments

8. Section:

For more information about this report visit https://www.researchandmarkets.com/r/2n70cx

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Global Affective Computing Market

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