Apps for Kids Market 2023 is Booming Worldwide to Show Significant Growth Over the Forecast 2023 to 2029


Pune, March 20, 2023 (GLOBE NEWSWIRE) -- REPORT OVERVIEW:

The global Apps for Kids market research report covers the analysis and insights in relation to the size and growth rate of the market by various segments for the 2019-2029 period, with 2019-2021 as the historical data, 2022 as the base year and 2023-2029 as the forecast period. The report provides a detailed overview of the market size, growth rate and distribution of the market by various segments (mainly covering product type, technology, applications and geography) for the entire study period.

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The quantitative insights in the report are complemented by the coverage of the underlying market drivers, restraints, opportunities and trends supporting the analysis of the market in the forecast period. The report covers a detailed competitive landscape section with information on the key players present in the market, market share analysis and comprehensive profiles of these major players.

The global Apps for Kids market research report also mainly covers information on the latest technological trends, recent industry developments (mergers, acquisitions and partnerships), impact of the pandemic on the market, regulatory overview, pricing analysis, supply chain analysis, Porter’s Five Forces analysis, etc. The report includes all major geographies (mainly covering North America, Europe, Asia Pacific, Latin America and Middle East & Africa) and key countries (mainly covering USA, Canada, UK, Germany, France, Italy, Spain, Japan, China, India, Australia, Brazil, Mexico, South Africa and UAE).

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LATEST TRENDS:

Continuous Technological Innovations to Transform Market Outlook

The Apps for Kids market is expected to be positively influenced by technological trends driven by increased R&D spending and growing focus on innovation by industry players resulting in novel breakthroughs. Significant opportunities in the forecast period will lead to new players entering the space and the market getting more competitive. Consumer expectations will continue to evolve, which will be met by new product launches with new features or lower price points as top companies focus on maintaining their leadership position and new players try to create a market presence.

DRIVING FACTORS:

Upsurge in Demand from Key End-use Verticals to Accelerate Market Growth

The Apps for Kids Market is projected to continue growing due to the surge in demand from major applications industries. Macroeconomic factors such as global economic expansion, rapid urbanization, growing middle class population and the increased spending capacity of consumers will drive the growth of key industries.

  • The global economic output was over USD 100 trillion in 2022. The top 5 economies (USA, China, Japan, Germany and UK) accounted for around 58% of the global economic output in 2022.
  • By 2030, middle class population is expected to increase to over 5.5 billion, accounting for over 65% of the global population.
  • The global GDP per capita is projected to reach USD 13,920 in 2025, a 35% increase in the 2015-2025 period.

Industries are expanding their product portfolio or ramping up their existing manufacturing capacities to meet the growing demand for products and services among consumers. The rise of various end-use sectors would thus provide the market with a significant boost in the future.

RESTRAINING FACTORS:

High Cost and a Bleak Economic Outlook Hamper Demand

The Apps for Kids Market has been experiencing rapid demand and adoption across various key applications and end-use sectors in recent years. However, the global economy, which has struggled since the pandemic, is forecasted to grow at a slower rate due to the Russia-Ukraine war, rising inflation and growing interest rates. All these factors are making consumers vary of making purchases adversely impacting the manufacturing sector and the overall market potential.

High cost of products and availability of alternatives is a key factor limiting its demand and adoption in several regions as well.

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COVID-19 IMPACT:

COVID-19 affected nearly every industry vertical, including the global Apps for Kids market. Strict restrictions introduced by the respective governments to control the spread of the pandemic created several roadblocks for certain markets whereas the same factors provided a huge opportunity for others. Due to nationwide lockdowns in most countries, including restrictions on the movement of goods and people, the Apps for Kids market was impacted. The COVID-19 pandemic affected the market dynamics across both developed regions as well as emerging economies. Nearly all regions had enforced stringent lockdowns and other restrictions to curb coronavirus spread. However, post-pandemic, all economies have experienced a gradual recovery, pushing the market back on track.

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Global Apps for Kids Market: Segmentation Analysis

The research report includes specific segments by product type, technology, application and region (country). The report provides details on revenue during the historic and forecasted period. Understanding the segments helps in identifying the importance of different factors that aid market growth.

Apps for Kids Market Segmentation by Product Type:

  • IOS
  • Android

Apps for Kids Market Segmentation by Application:

  • Gaming
  • Education

REGIONAL INSIGHTS:  

Geographically, the market is segmented into North America, Europe, Asia Pacific, South America, and the Middle East & Africa. Developed economies will continue to account for a larger proportion of the market but the growth in per capita income and economic growth will lead to a much stronger growth in developing economies. However, the threat of recession looms over the market as inflation continues to rise. The high degree of uncertainty around the ongoing recession could have a significant impact on the Apps for Kids market over the next few years.

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The Key Players Listed in Apps for Kids Market Report are:

The Apps for Kids Market report provides a detailed description of all the factors influencing the growth of these market players as well as their detailed profiles. The profiles include the general overview of the company, their product portfolio, financials (based on availability), SWOT analysis, recent developments and growth strategies. Some of the key players are as follows:

  • Gameloft SE
  • Snake vs Block
  • Edoki Academy
  • Minecraft
  • Toca Boca
  • Fox and Sheep
  • Monkimun
  • Budge Studios
  • Dr. Panda
  • Epic Creations
  • Animal Crossing
  • Smartstudy Pinkfong
  • Super Mario Run
  • Pou
  • Sago Mini
  • Paper Boat Apps
  • Age of Learning
  • Ahoii Entertainment
  • Homer
  • Nickelodeon
  • Tinybop

REPORT COVERAGE:

The Apps for Kids Market report provides a detailed analysis of the market and focuses on key aspects such as leading companies, type, technology and application/end users. Besides this, it offers insights into the market trends, highlights key industry developments such as product launches, partnerships, mergers, and acquisitions and encompasses several factors that have contributed to the growth of the advanced market over recent years.

The report includes major growth drivers, restraining factors, opportunities, and potential challenges for the market. Comprehensive insights into regional developments are explained in detail along with the list of major market players as well as strategies adopted by them to stay ahead of the competition. The latest industry developments are listed in the report. The study also offers a detailed understanding of the recent COVID-19 pandemic on the Apps for Kids market. The ongoing recession and inflation as well as their impact on the market have been assessed in our latest research report. 

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Detailed TOC of Global Apps for Kids Market Report 2023

1 Apps for Kids Market Overview

1.1 Product Overview and Scope of Apps for Kids Market
1.2 Apps for Kids Market Segment by Type
1.2.1 Global Apps for Kids Market Sales and CAGR Comparison by Type (2017-2029)
1.3 Global Apps for Kids Market Segment by Application
1.3.1 Apps for Kids Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Apps for Kids Market, Region Wise (2017-2029)
1.4.1 Global Apps for Kids Market Size (Revenue) and CAGR Comparison by Region (2017-2029)
1.4.2 United States Apps for Kids Market Status and Prospect (2017-2029)
1.4.3 Europe Apps for Kids Market Status and Prospect (2017-2029)
1.4.4 China Apps for Kids Market Status and Prospect (2017-2029)
1.4.5 Japan Apps for Kids Market Status and Prospect (2017-2029)
1.4.6 India Apps for Kids Market Status and Prospect (2017-2029)
1.4.7 Southeast Asia Apps for Kids Market Status and Prospect (2017-2029)
1.4.8 Latin America Apps for Kids Market Status and Prospect (2017-2029)
1.4.9 Middle East and Africa Apps for Kids Market Status and Prospect (2017-2029)
1.5 Global Market Size (Revenue) of Apps for Kids (2017-2029)
1.5.1 Global Apps for Kids Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Apps for Kids Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Apps for Kids Industry
1.7 Impact of Carbon Neutrality on the Apps for Kids Industry

2 Apps for Kids Market Upstream and Downstream Analysis

2.1 Apps for Kids Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Apps for Kids Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles

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