Global Online Entertainment Market Report 2023: Increasing Penetration of Smartphones and Availability of Internet Service at Affordable Prices Drives Growth


Dublin, April 27, 2023 (GLOBE NEWSWIRE) -- The "Global Online Entertainment Market Size, Trends & Growth Opportunity, By Form, By Revenue model, By Device, By Region and Forecast to 2027" report has been added to ResearchAndMarkets.com's offering.

The global Online Entertainment market was valued at USD 184.2 billion in 2021 and it is expected to reach at USD 653.4 billion in 2027 at a CAGR of 20.82% during forecast period 2022-2027.

Companies Mentioned

  • Amazon Web Services
  • Google LLC
  • Netflix Inc
  • Tencent Holdings Ltd
  • Facebook
  • King Digital Entertainment Ltd
  • Sony Corp
  • Rakuten Inc
  • Spotify Technology S.A
  • CBS Corporation

Online entertainment involves accessing material like music, films, web shows over the internet. It can be either watching or listening programmes.

Online entertainment is available in various forms including online music, videos, online books, and games. It provides various benefits including convenience (choosing from a wide range of easily accessed material), cost (making the most of free content) and timing (choosing when and where you view or listen).

Market Drivers

Nowadays, maximum entertainment services are available online that provides users with access to more content. Social Media, video gaming, music streaming, and video streaming, are the most popular forms of online entertainment.

Furthermore, increase in penetration of smartphones and availability of internet service at affordable prices will positively contribute the market growth.

Also, rapid adoption of internet enabled smart devices like tablets and smartphones, smart TVs, Desktops, laptops, and smart projectors will significantly propel the demand for online entertainment content. Moreover, continuous technological advancements will fuel the market growth during this forecast period.

Market Restraints

However, low internet penetration in rural area as well as network issues in rural area are the challenging factors which are expected to hinder the global online entertainment market growth during this analysis period.

Market Segmentation

By Form

  • Video
  • Audio
  • Games
  • Internet
  • Radio
  • Others

By Revenue Model

  • Subscription
  • Advertisement
  • Sponsorship
  • Others

By Device

  • Smartphones
  • Smart TVs, Projectors, & Monitors
  • Laptop, Desktop, & Tablets
  • Others

By Region

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East & Africa

Key Questions Addressed by the Report

  • What are the Key Opportunities in Global Online Entertainment Market?
  • What will be the growth rate from 2022 to 2027?
  • Which segment/region will have highest growth?
  • What are the factors that will impact/drive the Market?
  • What is the competitive Landscape in the Industry?
  • What is the role of key players in the value chain?
  • What are the strategies adopted by key players?

For more information about this report visit https://www.researchandmarkets.com/r/mlj1ct

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