South East Asia Video Games Research Bundle 2024: Focus on Market Models and Gamer Behavior & Market Insights for Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam


Dublin, Sept. 17, 2024 (GLOBE NEWSWIRE) -- The "SEA-6 Games Market Report Series - 3 Report Bundle" report from Niko Partners, Inc. has been added to ResearchAndMarkets.com's offering.

The 2024 SEA-6 Games Market Reports are presented in an all-new way. The bundle offers one Market Model report, one Gamer Behavior & Market Insights Report, and one Market Model Update Report for six notable Southeast Asia markets: Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Each report includes sections on PC and mobile segments.

Southeast Asia is emerging as one of the fastest-growing regions within the global video game industry landscape. The region offers major opportunities for game developers and publishers, hardware and device makers, infrastructure providers, and investors. The growing population, with higher demand for games, live streaming, and esports, is catching the attention of global game companies and policy makers. It is imperative to understand that each country in Southeast Asia needs a customized approach as the region is not homogeneous in terms of economic & infrastructure development, gamer profile, and preferences.

Key takeaways from the SEA-6 Market Model Reports

  • The SEA video games market generated revenue of $5.1 billion in 2023, up 8.8% YoY.
  • The SEA video games market is set to grow 8.0% in 2024, with revenue of $5.5 billion, and is forecasted to reach $7.1 billion in 2028, growing at a 5-year CAGR of 6.7%.
  • Spending power is increasing across Southeast Asia and the region is forecasted to be the second fastest growing region tracked in terms of ARPU growth through 2028. It will also be home to 332 million gamers in 2028, the same as the US population today.
  • The SEA video game market had 277.2 million gamers in 2023, up 4.4% YoY. The total number of gamers is set to grow 3.2% in 2024, reaching 285.9 million, and is forecasted to reach 331.8 million in 2028 at a 5-year CAGR of 3.7%.
  • Thailand and Indonesia are the fastest-growing markets by revenue through 2028, and Thai and Indonesian have also become must add localization languages.

This series includes 3 reports:

  • Market Model Report - May 2024
  • Gamer Behavior & Market Insights Report - July-September 2024
  • Market Model Update Report - November 2024

Key Topics Covered:

SEA-6 GAMES MARKET MODEL REPORT TABLE OF CONTENTS

  • About the Report
  • Executive Summary
  • Market Model Infographic
  • 2024 Market Model
    • Market Model - All Platforms
    • Market Model - Mobile
    • Market Model - PC
    • Market Model - Console
    • Market Model - Export
  • Analysis & Demographics
  • Forward Looking Analysis
  • Gamer Demographics
  • Appendix
  • Methodology

List of Exhibits

  • Domestic Video Games Market - Mobile, PC, Console
  • Gamer Demographics - Gender, Age & Devices
  • Gamer Demographics - Employment Status and Income

Companies Featured

  • Garena
  • Gravity
  • HoYoVerse
  • Indonesian Internet Service Provider Association (APJII)
  • Indonesia's Coordinating Ministry for Economic Affairs
  • InFold
  • Microsoft
  • Ministry of Information and Communications
  • Moonton
  • Papergames
  • Philippine Esports Organization
  • Polaris
  • Razer
  • Riot Games
  • Secretlab
  • Ubisoft
  • VNG

For more information about this report visit https://www.researchandmarkets.com/r/k4d528

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SEA-6 Games Market

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