The Worldwide Gamification Industry is Expected to Reach $95.5 Billion by 2030
14 oct. 2022 07h48 HE
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Research and Markets
Dublin, Oct. 14, 2022 (GLOBE NEWSWIRE) -- The "Gamification Market By Component, By Deployment Model, By Enterprise Size, By Application, By Industry Vertical: Global Opportunity Analysis and...
Global Game-Based Learning Market Research Report 2022-2026 - The Need for Increased Learner Engagement Driving the Market Growth
02 mars 2022 04h18 HE
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Research and Markets
Dublin, March 02, 2022 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User...