Esports Market to Surge to USD 13.7 Billion by 2032 Driven by Expanding Audience and Revenue Opportunities | Research by SNS Insider
19 sept. 2024 09h00 HE
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SNS Insider pvt ltd
Pune, Sept. 19, 2024 (GLOBE NEWSWIRE) -- Esports Market Size Analysis: “The global Esports Market, valued at USD 2.0 billion in 2023, is set for explosive growth, projected to reach USD 13.7...
Global ESports Market Size to Exceed USD 11.8 Billion by 2032 | CAGR of 22.1%
18 déc. 2023 05h00 HE
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SPHERICAL INSIGHTS LLP
New York, United States , Dec. 18, 2023 (GLOBE NEWSWIRE) -- The Global ESports Market Size is to Grow from USD 1.6 Billion in 2022 to 11.8 Billion by 2032, at a Compound Annual Growth Rate (CAGR) of...
Global eSports Market Size & Share to Surpass $11.94 Billion by 2030 | Vantage Market Research
17 nov. 2023 05h31 HE
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Vantage Market Research
WASHINGTON, Nov. 17, 2023 (GLOBE NEWSWIRE) -- According to Vantage Market Research, the Global Esports Market is estimated to be valued at USD 11.94 Billion by 2030 at an exponential growth of 27.6%...
eSports Market to Surpass USD 6.75 Billion by 2030, exhibiting a CAGR of 21.5%
05 sept. 2023 05h24 HE
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Fortune Business Insights
Pune, India, Sept. 05, 2023 (GLOBE NEWSWIRE) -- The global eSports market size was valued at USD 1.45 billion in 2022 and is projected to reach USD 6.75 billion by 2030, exhibiting a CAGR of 21.5%...
eSports Market to Cross USD 11983.3 Million by 2030 Driven by Expanding Gaming Community Coupled with Increased Investment and Sponsorship | Exclusive Report by SNS Insider
08 août 2023 08h47 HE
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SNS Insider pvt ltd
Pune, Aug. 08, 2023 (GLOBE NEWSWIRE) -- “As of the SNS Insider report, the eSports Market reached a value of USD 2,490.3 million in 2022, with a projected growth to USD 11,983.3 million by 2030 at a...
The Global Esports Market is expected to reach a value of USD 2.8 Billion by 2028, at a CAGR of 14.50% (2022-2028) - SkyQuest Technology
06 juin 2022 09h11 HE
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SkyQuest Technology Consulting Pvt. Ltd.
Westford, USA, June 06, 2022 (GLOBE NEWSWIRE) -- Esports refers to electronic sports, where digital mediums are used among competitors and audiences like PC, tablets, or mobile. Esports are...