Game-Based Learning Market Forecast Report and Company Analysis 2024-2032, Featuring Amazon, Google, Duolingo, Mojang Studios, Kahoot! ASA, Epic Games, Age of Learning and Tangible Play
15 oct. 2024 13h03 HE
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Research and Markets
Dublin, Oct. 15, 2024 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market Forecast Report by Game Type, Deployment Type, End-user, Countries and Company Analysis 2024-2032" report has been added to ...
Africa E-Learning Market Report 2024-2032 Featuring Leading Players - Via Afrika, Obami, Dapt.io, Eneza Education, and Tutor.ng
01 juil. 2024 09h21 HE
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Research and Markets
Dublin, July 01, 2024 (GLOBE NEWSWIRE) -- The "Africa E-Learning Market Report by Product Type, Technology, Sector, and Region 2024-2032" report has been added to ResearchAndMarkets.com's offering....
Europe ELT Market Report 2024: Market to Grow by $3.68 Billion During 2023-2028, Driven by Increased Use of Game-based Learning and Increasing Focus from MNCs
28 mai 2024 05h48 HE
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Research and Markets
Dublin, May 28, 2024 (GLOBE NEWSWIRE) -- The "ELT Market in Europe 2024-2028" report has been added to ResearchAndMarkets.com's offering.The ELT market in Europe is forecasted to grow by USD 3.68...
Global Education Apps Market Trends and Forecast, 2024-2028, Featuring Detailed Analysis of Alphabet, Microsoft, Chegg, Coursera, Duolingo, and Many More
11 avr. 2024 11h34 HE
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Research and Markets
Dublin, April 11, 2024 (GLOBE NEWSWIRE) -- The "Global Education Apps Market 2024-2028" report has been added to ResearchAndMarkets.com's offering.The global education apps market is forecasted to...
Africa E-Learning Market Poised for Remarkable Growth - Comprehensive Insights and Trends (2024-2032)
19 févr. 2024 04h34 HE
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Research and Markets
Dublin, Feb. 19, 2024 (GLOBE NEWSWIRE) -- The "Africa E-Learning Market Report by Product Type, Technology, Sector, and Region 2024-2032" report has been added to ResearchAndMarkets.com's...
Neuro-gaming Technology Market - Global Growth, Trends, and Forecasts 2023-2028: New Technology Revolutionizing Entertainment and Wellness
04 sept. 2023 04h11 HE
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Research and Markets
Dublin, Sept. 04, 2023 (GLOBE NEWSWIRE) -- The "Neuro-gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...
Neuro-gaming Technology Market - Global Growth, Trends, and Forecasts 2023-2028: New Technology Revolutionizing Entertainment and Wellness
04 sept. 2023 04h09 HE
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Research and Markets
Dublin, Sept. 04, 2023 (GLOBE NEWSWIRE) -- The "Neuro-gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...
Strategic Insights into Corporate M-Learning Market: USD 35.04 Billion Expansion Anticipated by 2027
24 août 2023 08h28 HE
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Research and Markets
Dublin, Aug. 24, 2023 (GLOBE NEWSWIRE) -- The "Global Corporate M-Learning Market 2023-2027" report has been added to ResearchAndMarkets.com's offering. The global corporate m-learning market is...
Game based Learning Market worth $29.7 billion by 2026, Growing at a CAGR of 21.9%: Report by MarketsandMarkets™
07 août 2023 10h00 HE
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MarketsandMarkets Research Pvt. Ltd.
Chicago, Aug. 07, 2023 (GLOBE NEWSWIRE) -- The global Game based Learning Market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate...
Lecture Capture System Global Market Report 2022: Development of Smart IT Infrastructures in Education Sector Presents Opportunities
21 mars 2023 06h38 HE
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Research and Markets
Dublin, March 21, 2023 (GLOBE NEWSWIRE) -- The "Lecture Capture System Market Forecast to 2028 - COVID-19 Impact and Global Analysis by Component and End User" report has been added to ...