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Esports Market
Esports Market Research Report 2025-2029, with Profiles of Key Players Electronic Arts, ESL FACEIT Group, Microsoft, Sony Group, Take-Two Interactive Software and Tencent
18 févr. 2025 04h10 HE | Research and Markets
Dublin, Feb. 18, 2025 (GLOBE NEWSWIRE) -- The "Esports Market Research Report 2025-2029" report has been added to ResearchAndMarkets.com's offering.The Esports Market was valued at USD 1.97 billion...
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Video Game PR and Marketing Agency UberStrategist Partners with All-Inclusive PR Software Platform PressEngine and the International Game Developers Association (IGDA) to Create their Inaugural Indie Media Exchange During GDC 2025
06 févr. 2025 09h00 HE | UberStrategist
Inaugural Indie, Media, and Publisher Matchmaking Event by UberStrategist, PressEngine, and IGDA to expand GDC participation affordably
Esports Market
Esports Market Outlook & Forecasts Report 2024-2029 Featuring Prominent Vendors - Electronic Arts, ESL FACEIT, Microsoft, Sony, Take-Two Interactive Software, and Tencent
28 nov. 2024 04h01 HE | Research and Markets
Dublin, Nov. 28, 2024 (GLOBE NEWSWIRE) -- The "Esports Market - Global Outlook & Forecast 2024-2029" report has been added to ResearchAndMarkets.com's offering.The Esports Market was valued at...
Subscription-Based Gaming Market
Subscription-Based Gaming Industry Report 2024: Growing Popularity of Cross-platform Gaming Expands Addressable Market for Subscription Services - A US$21.3 Billion Market by 2030
29 oct. 2024 05h26 HE | Research and Markets
Dublin, Oct. 29, 2024 (GLOBE NEWSWIRE) -- The "Subscription-Based Gaming - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.The global market for...
Esports Market
Esports Market Report by Revenue Model, Platform, Games (Multiplayer Online Battle Arena, Player vs Player, First Person Shooters, Real Time Strategy), and Region 2024-2032
03 oct. 2024 07h31 HE | Research and Markets
Dublin, Oct. 03, 2024 (GLOBE NEWSWIRE) -- The "Esports Market Report by Revenue Model, Platform, Games (Multiplayer Online Battle Arena, Player vs Player, First Person Shooters, Real Time Strategy),...
Global E-Sports Market
E-Sports Market Projected to Reach USD 7.27 Billion by 2030 Amid Booming Digital Entertainment Sector
09 août 2024 06h26 HE | Research and Markets
Dublin, Aug. 09, 2024 (GLOBE NEWSWIRE) -- The "Global E-Sports Market by Components (Platform, Service), Streaming Type (Live, On-demand), Revenue Stream, Device Type, Platform - Forecast 2024-2030"...
Global Mobile Gaming Market
Global Mobile Gaming Strategic Business Report 2024: Market to Reach $253.2 Billion by 2030 - Augmented Reality Enters the Space to Drive New Level of Experience
29 juil. 2024 04h20 HE | Research and Markets
Dublin, July 29, 2024 (GLOBE NEWSWIRE) -- The "Mobile Gaming - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global market for Mobile Gaming is...
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Exploring the Future of Mobile Gaming: Trends, Analysis, and Market Forecasts to 2030 - 5G and Cloud Powering the Shift, Attracting Major Publishers and Regulators' Scrutiny
03 mai 2024 07h16 HE | Research and Markets
Dublin, May 03, 2024 (GLOBE NEWSWIRE) -- The "Mobile Gaming - Thematic Research" report has been added to ResearchAndMarkets.com's offering.Mobile gaming expertise is a must-have for all game...
Global Mobile Gaming Market
Global Mobile Gaming Market on Track for Significant Growth, Poised to Reach US$182.07 Billion by 2028
02 mai 2024 10h08 HE | Research and Markets
Dublin, May 02, 2024 (GLOBE NEWSWIRE) -- The "Global Mobile Gaming Market (By Operating System, Device & Region): Insights & Forecast (2024-2028)" report has been added to ...
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The Business of Esports Report 2024: Analysis of Social Media, Viewing Figures, and Key Sponsorship Deals
19 avr. 2024 08h53 HE | Research and Markets
Dublin, April 19, 2024 (GLOBE NEWSWIRE) -- The "The Business of Esports 2024" report has been added to ResearchAndMarkets.com's offering.An analysis of the Business of Esports in 2024, including a...