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Optimove Acquires Gamification Solution Provider Adact
Optimove Acquires Gamification Solution Provider Adact to Bolster its AI-Orchestrated Gamification Capabilities
03 mars 2025 08h59 HE | Optimove
NEW YORK, NY, March 03, 2025 (GLOBE NEWSWIRE) -- Optimove, the global leader in Positionless Marketing, announced today the acquisition of Adact, a breakthrough provider of gamification marketing...
Gamification in Education Market
Gamification in Education Market to Reach Revenues of $14.3 Billion by 2030 - Expansion of EdTech Companies Driving Innovation in Gamified Learning Solutions for K-12 and Higher Education
21 févr. 2025 07h21 HE | Research and Markets
Dublin, Feb. 21, 2025 (GLOBE NEWSWIRE) -- The "Gamification in Education - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.The global market for Gamification...
Gamification Market
Gamification Industry Research 2025: Revenues Forecast to Reach $172.4 Billion in 2030 - Role of Gamification in Customer Loyalty Programs Boosts Consumer Engagement
20 févr. 2025 09h13 HE | Research and Markets
Dublin, Feb. 20, 2025 (GLOBE NEWSWIRE) -- The "Gamification - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.The global market for Gamification was valued at...
Gamification Market
Gamification Market Research Report 2025 with Global Long-term Forecast to 2029 and 2034 - Smartphone Penetration, Interactive Learning, and AI-Driven Innovation Propel Growth
11 févr. 2025 11h34 HE | Research and Markets
Dublin, Feb. 11, 2025 (GLOBE NEWSWIRE) -- The "Gamification Market Report 2025" report has been added to ResearchAndMarkets.com's offering.This Gamification market report covers market...
MMOG (Massively Multiplayer Online Games) Market
MMOG (Massively Multiplayer Online Games) Global Business Report 2024-2030: Rise of AR and VR Technologies Expands Addressable Market Opportunity for Immersive MMOG Experiences
11 févr. 2025 04h40 HE | Research and Markets
Dublin, Feb. 11, 2025 (GLOBE NEWSWIRE) -- The "MMOG (Massively Multiplayer Online Games) - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global...
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Innovations and Growth Opportunities in Healthcare Gamification - Case Studies of EndeavorRx , Mobius Floe and Zengence
09 déc. 2024 05h13 HE | Research and Markets
Dublin, Dec. 09, 2024 (GLOBE NEWSWIRE) -- The "Innovations and Growth Opportunities in Healthcare Gamification" report has been added to ResearchAndMarkets.com's offering.Healthcare gamification...
Game-Based Learning Market
Game-Based Learning Market Forecast Report and Company Analysis 2024-2032, Featuring Amazon, Google, Duolingo, Mojang Studios, Kahoot! ASA, Epic Games, Age of Learning and Tangible Play
15 oct. 2024 13h03 HE | Research and Markets
Dublin, Oct. 15, 2024 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market Forecast Report by Game Type, Deployment Type, End-user, Countries and Company Analysis 2024-2032" report has been added to ...
Global Gamification Market
Gamification Market Industry Size, Trends, Opportunity and Forecasts to 2029: Rise of Gamification in Remote Work and Learning - 21% CAGR Forecast Through 2029
18 sept. 2024 07h27 HE | Research and Markets
Dublin, Sept. 18, 2024 (GLOBE NEWSWIRE) -- The "Gamification Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2019-2029F" report has been added to ResearchAndMarkets.com's...
Digital Games Market
Digital Games Strategic Business Report 2023-2030: Surge in Global Gamer Population Drives Demand for Diverse Game Genres, eSports Boom Throws the Spotlight on Competitive Gaming
16 sept. 2024 07h46 HE | Research and Markets
Dublin, Sept. 16, 2024 (GLOBE NEWSWIRE) -- The "Digital Games - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global market for Digital Games was...
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Gamification Mobile Application in Healthcare Market is Expected to Hit US$ 31,168.1 Million by 2034 | Fact.MR Report
12 sept. 2024 06h00 HE | FACT.MR
Rockville, MD, Sept. 12, 2024 (GLOBE NEWSWIRE) -- According to Fact.MR, a market research and competitive intelligence provider, the global gamification mobile application in healthcare market is...