Résultats de la recherche
10
Tout
Optimove Acquires Gamification Solution Provider Adact to Bolster its AI-Orchestrated Gamification Capabilities
03 mars 2025 08h59 HE
|
Optimove
NEW YORK, NY, March 03, 2025 (GLOBE NEWSWIRE) -- Optimove, the global leader in Positionless Marketing, announced today the acquisition of Adact, a breakthrough provider of gamification marketing...
Gamification in Education Market to Reach Revenues of $14.3 Billion by 2030 - Expansion of EdTech Companies Driving Innovation in Gamified Learning Solutions for K-12 and Higher Education
21 févr. 2025 07h21 HE
|
Research and Markets
Dublin, Feb. 21, 2025 (GLOBE NEWSWIRE) -- The "Gamification in Education - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.The global market for Gamification...
Gamification Industry Research 2025: Revenues Forecast to Reach $172.4 Billion in 2030 - Role of Gamification in Customer Loyalty Programs Boosts Consumer Engagement
20 févr. 2025 09h13 HE
|
Research and Markets
Dublin, Feb. 20, 2025 (GLOBE NEWSWIRE) -- The "Gamification - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.The global market for Gamification was valued at...
Gamification Market Research Report 2025 with Global Long-term Forecast to 2029 and 2034 - Smartphone Penetration, Interactive Learning, and AI-Driven Innovation Propel Growth
11 févr. 2025 11h34 HE
|
Research and Markets
Dublin, Feb. 11, 2025 (GLOBE NEWSWIRE) -- The "Gamification Market Report 2025" report has been added to ResearchAndMarkets.com's offering.This Gamification market report covers market...
MMOG (Massively Multiplayer Online Games) Global Business Report 2024-2030: Rise of AR and VR Technologies Expands Addressable Market Opportunity for Immersive MMOG Experiences
11 févr. 2025 04h40 HE
|
Research and Markets
Dublin, Feb. 11, 2025 (GLOBE NEWSWIRE) -- The "MMOG (Massively Multiplayer Online Games) - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global...
Innovations and Growth Opportunities in Healthcare Gamification - Case Studies of EndeavorRx , Mobius Floe and Zengence
09 déc. 2024 05h13 HE
|
Research and Markets
Dublin, Dec. 09, 2024 (GLOBE NEWSWIRE) -- The "Innovations and Growth Opportunities in Healthcare Gamification" report has been added to ResearchAndMarkets.com's offering.Healthcare gamification...
Game-Based Learning Market Forecast Report and Company Analysis 2024-2032, Featuring Amazon, Google, Duolingo, Mojang Studios, Kahoot! ASA, Epic Games, Age of Learning and Tangible Play
15 oct. 2024 13h03 HE
|
Research and Markets
Dublin, Oct. 15, 2024 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market Forecast Report by Game Type, Deployment Type, End-user, Countries and Company Analysis 2024-2032" report has been added to ...
Gamification Market Industry Size, Trends, Opportunity and Forecasts to 2029: Rise of Gamification in Remote Work and Learning - 21% CAGR Forecast Through 2029
18 sept. 2024 07h27 HE
|
Research and Markets
Dublin, Sept. 18, 2024 (GLOBE NEWSWIRE) -- The "Gamification Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2019-2029F" report has been added to ResearchAndMarkets.com's...
Digital Games Strategic Business Report 2023-2030: Surge in Global Gamer Population Drives Demand for Diverse Game Genres, eSports Boom Throws the Spotlight on Competitive Gaming
16 sept. 2024 07h46 HE
|
Research and Markets
Dublin, Sept. 16, 2024 (GLOBE NEWSWIRE) -- The "Digital Games - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global market for Digital Games was...
Gamification Mobile Application in Healthcare Market is Expected to Hit US$ 31,168.1 Million by 2034 | Fact.MR Report
12 sept. 2024 06h00 HE
|
FACT.MR
Rockville, MD, Sept. 12, 2024 (GLOBE NEWSWIRE) -- According to Fact.MR, a market research and competitive intelligence provider, the global gamification mobile application in healthcare market is...