2023 Comprehensive Overview of How Innovative Gaming Startups are Driving the Change Across Eight Emerging Trends
12 oct. 2023 08h13 HE
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Research and Markets
Dublin, Oct. 12, 2023 (GLOBE NEWSWIRE) -- The "Game on - Navigating Future-Play in Gaming" report has been added to ResearchAndMarkets.com's offering. The report focuses on the evolving trends...
Neuro-gaming Technology Market - Global Growth, Trends, and Forecasts 2023-2028: New Technology Revolutionizing Entertainment and Wellness
04 sept. 2023 04h11 HE
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Research and Markets
Dublin, Sept. 04, 2023 (GLOBE NEWSWIRE) -- The "Neuro-gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...
Neuro-gaming Technology Market - Global Growth, Trends, and Forecasts 2023-2028: New Technology Revolutionizing Entertainment and Wellness
04 sept. 2023 04h09 HE
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Research and Markets
Dublin, Sept. 04, 2023 (GLOBE NEWSWIRE) -- The "Neuro-gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2023 - 2028)" report has been added to ResearchAndMarkets.com's...
Gamification Market Size is projected to reach USD 109.8 billion by 2031, growing at a CAGR of 27.2%: Straits Research
29 août 2023 11h50 HE
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Straits Research
New York, United States, Aug. 29, 2023 (GLOBE NEWSWIRE) -- Gamification incorporates game mechanics into non-game environments, such as online communities, websites, and learning platforms, to boost...
Global Healthcare Gamification Market Trends and Forecasts 2023-2031: Engaging Healthier Futures - Mobile Apps and Wearables Fuel Healthcare Gamification Surge
18 août 2023 08h53 HE
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Research and Markets
Dublin, Aug. 18, 2023 (GLOBE NEWSWIRE) -- The "Global Healthcare Gamification Market Report and Forecast 2023-2031" report has been added to ResearchAndMarkets.com's offering.The healthcare...
Global Gamification Market Soars to $18.63 Billion in 2023, Driven by Rising Demand for Engaging Learning Solutions and Emerging Technologies
01 août 2023 09h08 HE
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Research and Markets
Dublin, Aug. 01, 2023 (GLOBE NEWSWIRE) -- The "Gamification Global Market Report 2023" report has been added to ResearchAndMarkets.com's offering. The global gamification market experienced...
Global Gamification Industry Report 2023: Growing Use of Gamification in Sales & Marketing to Improve Customer Engagement and Retention
27 juin 2023 03h13 HE
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Research and Markets
Dublin, June 27, 2023 (GLOBE NEWSWIRE) -- The "Gamification Market by Type, Offering, Organization Size, Deployment Mode, Application, End-use Industry and Geography - Global Forecast to 2030"...
Green Globe Partners with Civitime to Deliver Gamified CSR Training to Travel and Tourism Businesses
23 juin 2023 15h47 HE
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Green Globe, Ltd.
London, UK, June 23, 2023 (GLOBE NEWSWIRE) -- Green Globe, Ltd., owner of the Green Globe brand and licensee of all Green Globe programs worldwide, has entered into a partnership with Civitime,...
Healthcare Gamification Market Report 2023: Sector is Expected to Reach $15.9 Billion by 2030 at a CAGR of 22.6%
31 mai 2023 08h28 HE
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Research and Markets
Dublin, May 31, 2023 (GLOBE NEWSWIRE) -- The "Healthcare Gamification Market Size, Share & Trends Analysis Report By Type (Exercise Game, Serious Game, Casual Game), By Application (Education,...
EdTech Market Primed to Reach USD 421 Billion by 2032 with 12.9% CAGR | Rise in K-12 and Higher Education By Sector Segment; Market.us
26 mai 2023 01h07 HE
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Market.Us
New York, May 26, 2023 (GLOBE NEWSWIRE) -- The EdTech Market is Expected to Accumulate a Value of US$ 421 Billion by 2032 from US$ 129 Billion in 2022; Registering a CAGR of 12.9% in the Forecast...