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Europe Animation, VFX & Video Games Market Report 2022-2026: Industry is Growing Fast and an Increasing Number of Films Produced have Attracted Global Audiences and are Distributed Worldwide
05 mai 2022 04h48 HE | Research and Markets
Dublin, May 05, 2022 (GLOBE NEWSWIRE) -- The "Europe Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26)" report has been added to ResearchAndMarkets.com's offering. ...
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Asia-Pacific Animation, VFX & Video Games Industry Report 2022: 3D Animation and VFX are the Fastest Growing Segments
04 mai 2022 05h13 HE | Research and Markets
Dublin, May 04, 2022 (GLOBE NEWSWIRE) -- The "Asia-Pacific Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities (2022-2026)" report has been added to...
Global Social Casino Games Market
Global Social Casino Games Market Report 2022-2026 Featuring Caesars Entertainment, Aristocrat Leisure, Zynga, Playtika, Scientific Games Corp and DoubleU Games
26 avr. 2022 05h43 HE | Research and Markets
Dublin, April 26, 2022 (GLOBE NEWSWIRE) -- The "Global Social Casino Games Market (by Type, Genre, Platform & Region): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)"...
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Award-Winning Mobile Games Publisher Lilith Games Announces the Launch of New Global Publishing Brand, Farlight Games
25 avr. 2022 09h00 HE | Lilith Games
SHANGHAI, China, April 25, 2022 (GLOBE NEWSWIRE) -- Lilith Games — acclaimed Chinese developer of popular mobile games — announced today the launch of its new global game publishing brand, Farlight...
Global Mobile Gaming Market
Global $150+ Billion Mobile Gaming (Operating System, Device) Markets to 2026: Escalating Spending on Mobile Gaming Advertising & Growing Adoption of Cloud Gaming
21 avr. 2022 04h48 HE | Research and Markets
Dublin, April 21, 2022 (GLOBE NEWSWIRE) -- The "Global Mobile Gaming Market (by Operating System, Device & Region): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)" report...
Global Mobile Gaming Market
Mobile Gaming Global Market Report 2022, Featuring Profiles of Activision Blizzard, Electronic Arts, SEGA, Ubisoft and Netmarble
18 avr. 2022 04h23 HE | Research and Markets
Dublin, April 18, 2022 (GLOBE NEWSWIRE) -- The "Global Mobile Gaming Market - Outlook & Forecast to 2026" report has been added to ResearchAndMarkets.com's offering. The increased focus on...
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Global Animation, VFX & Video Games Industry Report 2022-2026: Digital Advertising, OTT and Gaming Have Witnessed Massive Spikes in Consumption During COVID-19 Across Geographies
15 avr. 2022 04h38 HE | Research and Markets
Dublin, April 15, 2022 (GLOBE NEWSWIRE) -- The "Global Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities (2022-2026)" report has been added to...
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Global Esports Market to 2027 - Rising Number of Esports Events With Huge Prize Pools is Driving Growth
31 mars 2022 05h38 HE | Research and Markets
Dublin, March 31, 2022 (GLOBE NEWSWIRE) -- The "Global Esports Market By Revenue Source (Sponsorship, Media Rights, Advertising, Publisher Fees, and Merchandise & Tickets), By Regional Outlook,...
MENA-3 Games Market
Middle East North Africa Games Market Report 2022: MENA-3 (Saudi Arabia, UAE and Egypt) Games Revenue Reached $1.76 Billion in 2021
23 févr. 2022 08h13 HE | Research and Markets
Dublin, Feb. 23, 2022 (GLOBE NEWSWIRE) -- The "Middle East North Africa Games Market" report has been added to ResearchAndMarkets.com's offering. The MENA-3 (Saudi Arabia, United Arab Emirates,...
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The Worldwide Cloud Gaming Industry is Expected to Reach $14 Billion by 2027
10 févr. 2022 06h18 HE | Research and Markets
Dublin, Feb. 10, 2022 (GLOBE NEWSWIRE) -- The "Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027" report...