Digital Games Strategic Business Report 2023-2030: Surge in Global Gamer Population Drives Demand for Diverse Game Genres, eSports Boom Throws the Spotlight on Competitive Gaming
16 sept. 2024 07h46 HE
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Research and Markets
Dublin, Sept. 16, 2024 (GLOBE NEWSWIRE) -- The "Digital Games - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.The global market for Digital Games was...
Global Healthcare Education Market Report 2023: A $169.3 Billion Industry by 2028 with Oracle Corp., SAP SE, Stryker, Adobe Inc., and Fujifilm Dominating
09 nov. 2023 08h28 HE
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Research and Markets
Dublin, Nov. 09, 2023 (GLOBE NEWSWIRE) -- The "Global Healthcare Education Market" report has been added to ResearchAndMarkets.com's offering. The global healthcare education market was valued at...
Global Healthcare Gamification Market Trends and Forecasts 2023-2031: Engaging Healthier Futures - Mobile Apps and Wearables Fuel Healthcare Gamification Surge
18 août 2023 08h53 HE
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Research and Markets
Dublin, Aug. 18, 2023 (GLOBE NEWSWIRE) -- The "Global Healthcare Gamification Market Report and Forecast 2023-2031" report has been added to ResearchAndMarkets.com's offering.The healthcare...
BreakAway, Triseum, and Nintendo Lead the Global Serious Games Market, Poised to Reach $22.54 Billion by 2027
01 août 2023 09h03 HE
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Research and Markets
Dublin, Aug. 01, 2023 (GLOBE NEWSWIRE) -- The "Serious Games Global Market Report 2023" report has been added to ResearchAndMarkets.com's offering. The global serious games market experienced...
Healthcare Gamification Market Report 2023: Sector is Expected to Reach $15.9 Billion by 2030 at a CAGR of 22.6%
31 mai 2023 08h28 HE
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Research and Markets
Dublin, May 31, 2023 (GLOBE NEWSWIRE) -- The "Healthcare Gamification Market Size, Share & Trends Analysis Report By Type (Exercise Game, Serious Game, Casual Game), By Application (Education,...
Global Serious Games Market Report to 2031 - Featuring BreakAway, Designing Digitally, Triseum and Revelian Among Others
06 janv. 2023 06h43 HE
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Research and Markets
Dublin, Jan. 06, 2023 (GLOBE NEWSWIRE) -- The "Serious Games Global Market Report 2022" report has been added to ResearchAndMarkets.com's offering. This report provides strategists, marketers and...
Global Serious Game Market (2022 to 2027) - Players Include CCS Digital Education, Cisco Systems, Grendel Games and IBM Among Others
07 juil. 2022 06h38 HE
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Research and Markets
Dublin, July 07, 2022 (GLOBE NEWSWIRE) -- The "Global Serious Game Market (2022-2027) by Application, Platform, Vertical, End User, Geography, Competitive Analysis, and the Impact of Covid-19 with...
Global Serious Games Market Report to 2030 - Players Include Breakaway, Designing Digitally and Diginext
15 juin 2022 05h18 HE
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Research and Markets
Dublin, June 15, 2022 (GLOBE NEWSWIRE) -- The "Serious Games Market by Gaming Platform, Application, Industry Vertical, and Region: Global Opportunity Analysis and Industry Forecast, 2021-2030"...
Global Game-Based Learning Market Research Report 2022-2026 - The Need for Increased Learner Engagement Driving the Market Growth
02 mars 2022 04h18 HE
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Research and Markets
Dublin, March 02, 2022 (GLOBE NEWSWIRE) -- The "Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User...
Global Healthcare Gamification Market Report 2021: Increasing Adoption of Gamification in Healthcare & Rise in Number of Technology Launches
20 avr. 2021 05h08 HE
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Research and Markets
Dublin, April 20, 2021 (GLOBE NEWSWIRE) -- The "Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Game Type; Application; End User, and Geography" report has...