UAT Associate Professor Develops Book on Game Creation


TEMPE, AZ--(Marketwire - February 13, 2009) - With the critical and fan-generated resurgence of two-dimensional (2D) video games -- casual and downloadable games, particularly -- gamers and programmers are rediscovering the art form of side- and vertical-scrolling titles. With advanced, powerful tools at developers' disposal, creating a colorful and smooth look of cartoon-like digital art and 3D polygons is finally possible.

UAT Associate Professor Jonathan Harbour wanted to inspire 2D programmers using modern software with his latest book, "Advanced 2D Game Development." The guide teaches users how to create a 2D game engine (with 3D elements) with DirectX software. This endeavor has far-reaching implications both in and out of the classroom, further strengthening UAT's gaming curricula.

Harbour's goal was to persuade programmers with DirectX and compiler experience (Dev-C++/Visual C++) to increase their skill sets and complete works with sophisticated techniques -- including scripts, rendering and entity management.

"Advanced 2D Game Development" is now available on amazon.com and in many bookstores.

About UAT: The University of Advancing Technology is a unique, private college that serves its student body by fostering knowledge, creation and academic excellence in an environment that embraces the young technophiles of the world. With three centers of research and a suite of technology-centered undergraduate and graduate degrees, the University is a recognized leader in technology education.

For more information please visit: www.uat.edu

Contact Information: CONTACT: Robert Marshall UAT/Media Relations pressrelease@uat.edu