Artificial Life Launches Official MoPA-TV Website


LOS ANGELES and HONG KONG, Feb. 18, 2009 (GLOBE NEWSWIRE) -- Artificial Life, Inc. (OTCBB:ALIF) (www.artificial-life.com) today launched the official website for MoPA-TV(tm), the company's innovative cross-platform technology, at www.mopa-tv.com.

Visitors to www.mopa-tv.com can learn more about the MoPA-TV application. Starting with a simple and clear explanation, www.mopa-tv.com gives a comprehensive introduction to MoPA-TV and shows samples of programs that have already aired in many countries worldwide. Samples are also given of different artwork and illustration styles that can be incorporated into the MoPA-TV programs demonstrating how highly flexible the system is in adapting to different program formats. Production requirements, a system flow chart and technical references are also shown.

MoPA-TV stands for "Mobile Participation Television" and is a format that allows TV viewers to appear in a live TV show as 3D avatars, and to participate and interact with the show in real time by using text messaging on their mobile phones. It can be implemented as a part of an existing show or can be a whole show of its own. The technology won the Best Cross Platform Award at the MIPCOM Mobile and Internet Screening 2008, and was also recognized by the GSMA Asia Mobile Awards 2008 and the Mobile Excellence Awards 2008.

"We have been asked by many potential customers to launch a special website for our MoPA-TV system to explain the functionality and to show some video samples that cannot well be presented in brochures. MoPA-TV is a great innovative technology and TV format that we would like to share with experts in the mobile and TV industry as well as with the general public. We hope that www.mopa-tv.com will effectively introduce this new entertainment frontier and will convince and attract many new clients," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

About Artificial Life, Inc.

Artificial Life, Inc. (OTCBB:ALIF) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarters) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company's m-commerce portal at www.botme.com.

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 9, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.



            

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