Pune, Sept. 02, 2020 (GLOBE NEWSWIRE) -- The global augmented reality market size is projected to reach USD 65.22 billion by 2027, exhibiting a CAGR of 48.3% during the forecast period. Growing presence of AR devices and solutions amid COVID-19 pandemic will create new avenue for expansion in the market, finds Fortune Business Insights™ in its report, titled “Augmented Reality Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, and Software), By Device Type (Head Mounted Display, Heads-Up Display, Handheld Devices, Stationary AR Systems, Smart Glasses, Others), By Industry (Gaming, Media & Entertainment, Automotive, Retail, Healthcare, Education, Manufacturing, and Others), and Regional Forecast, 2020-2027”.
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With large swathes of people worldwide confined to their homes to contain the spread of the coronavirus, diverse entities are looking for efficient ways to ensure continuation of work without impediments. AR technology has offered the desired solutions. For instance, first-year medical students at Cleveland’s Case Western Reserve University have been utilizing HoloAnatomy and HoloLens to study the human body from their homes. In May 2020, Facebook also unveiled its prototype AR and virtual reality (VR) technologies to enable employees to work from home in the long-run, even after the pandemic is over. Thus, AR is proving extremely beneficial for remote working as well as remote learning and as a result, its adoption is all set to surge not just during, but also after the COVID-19 pandemic has abated.
The report states that the global market value in 2019 stood at USD 2.82 billion and offers the following:
- Careful evaluation of the factors shaping the size, share, and the growth trajectory of the market;
- Detailed analysis of all the market segments;
- Thorough examination of the regional and competitive dynamics of the market; and
- Comprehensive assessment of the impact of the COVID-19 pandemic on the market.
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Market Restraint
Potential Negative Effects of AR on Human Behavior May Slow Down Adoption
A study recently conducted by researchers at Stanford University found that after people had experienced augmented reality through computer-generated simulations, their behaviors and interactions changed in the physical world as well. The findings of the study revealed that subjects who were made to wear AR-powered goggles were unable to distinguish between the virtual world and the real world. According to the researchers, excessive usage of AR is likely to have a significant impact on the social-psychological interactions of people in real-world scenarios. Spreading awareness about this drawback of AR may restrict its adoption. In addition to this, many experts fear that overload of information may confuse and overwhelm the wearer, preventing quick decision-making, which will defeat the purpose of deploying augmented reality (AR) tools in organizations. These shortcomings may limit the augmented reality market growth in the upcoming years.
Regional Insights
Robust Investment Culture to Favor Market Growth in North America
With a market size of USD 0.92 billion in 2019, North America is slated to dominate the augmented reality market share during the forecast period. The main reason for the region’s leading position is the favorable investment climate, especially in the domain of information & communication technology (ICT). Moreover, companies in the US and Canada are widening the applicability of AR in different fields, which will play a key role in the long-term development of the market.
Promising growth in the automotive, logistics, manufacturing, and gaming industries is expected to be the primary growth driver for the market in Asia Pacific. In Europe, on the other hand, proliferation of companies and start-ups specializing in AR/VR technologies, especially in the UK, is likely to propel the market in the continent.
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Competitive Landscape
Product Diversification to be the Top Growth Strategy for Key Players
Competition in the AR market is characterized by the path-breaking innovations introduced by tech giants such as Microsoft and Qualcomm. These behemoths, with their well-established presence, strong financial health, and loyal customer base, are taking constant efforts to enhance their R&D capacities to develop diversified products and broaden the scope of their proprietary offerings.
Industry Developments:
- June 2020: Dimension, a VR specialist based in the UK, announced its collaboration with Microsoft to create extended and mixed reality entertainment content in its volumetric production studios. This content will then be made available on smart devices such as mobiles, tablets, and headsets.
- February 2020: Qualcomm Technologies released its extended reality reference design headset founded on the company’s Snapdragon XR2 platform. The reference headset will be the world’s first 5G-enabled XR solution featuring superior virtual reality capabilities.
List of Key Companies Profiled in the Augmented Reality Market Report
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- RealWear, Inc. (Washington, United States)
- Sixense Entertainment Inc. (California, United States)
- PTC, Inc. (Massachusetts, United States)
- Vuzix Corporation (Rochester, United States)
- Samsung Electronics Co. Ltd. (Suwon-si, South Korea)
- Microsoft Corporation (Washington, United States)
- Magic Leap, Inc. (Florida, United States)
- Qualcomm Technologies, Inc. (California, United States)
- Facebook, Inc. (California, United States)
- Upskills.io (Virginia, United States)
- Apple, Inc. (California, United States)
- Google LLC (Alphabet, Inc.) (California, United States)
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Detailed Table of Content
- Introduction
- Definition, By Segment
- Research Methodology/Approach
- Data Sources
- Executive Summary
- Market Dynamics
- Macro and Micro Economic Indicators
- Drivers, Restraints, Opportunities and Trends
- Impact of COVID-19
- Short-term Impact
- Long-term Impact
- Competition Landscape
- Business Strategies Adopted by Key Players
- Consolidated SWOT Analysis of Key Players
- Porter’s Five Force Analysis
- Global Market Share Analysis and Matrix, 2019
- Key Market Insights and Analysis, By Segments
- Global Augmented Reality Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
- By Component (Value)
- Hardware
- Software
- By Device Type (Value)
- Head Mounted Display
- Head-up Display
- Hand Held Devices
- Stationary AR Systems
- Smart Glasses
- Others
- By Industry (Value)
- Gaming
- Media & Entertainment
- Automotive
- Retail
- Healthcare
- Education
- Manufacturing
- Others
- By Region (Value)
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
- By Component (Value)
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