Cloud Gaming Market Size – Upcoming Opportunities and Competition Analysis by Leading Vendors, 2023-2030

According to RationalStat, global demand for cloud gaming is projected to reach US$ 553.2 billion by 2030, growing at a CAGR of more than 42.8%


Wilmington, Delaware, Sept. 08, 2023 (GLOBE NEWSWIRE) -- Global Cloud Gaming Market was valued at US$ 32 billion in 2022 and is predicted to rise at a substantial CAGR of 42.8% between 2023 and 2030, according to the latest market report by RationalStat

Market Definition, Market Scope, and Report Overview

Cloud gaming, also known as game streaming or cloud gaming services, is a sort of online gaming in which users can stream video games from remote servers to their devices, such as computers, smartphones, tablets, or specialized gaming consoles, via the internet. The game itself is run on powerful servers situated in data centers in cloud gaming, and the video and audio output are supplied to the player's device in real-time, while the player's input commands are processed.

Many cloud gaming providers support cross-platform play, allowing players to play together on different devices. This improves the social component of gaming while also increasing the player base for multiplayer games.

  • According to a deep-dive market assessment by RationalStat, the global cloud gaming market has been analyzed on the basis of market segments, including on type, device type, gamer type and geography/regions (including North America, Latin America, Western Europe, Eastern Europe, Middle East & Africa, and Asia Pacific). The report also offers global and regional market sizing for the historical period of 2019-2022 and the forecast period of 2023-2030.
  • Market intelligence for the global cloud gaming market covers market sizes on the basis of market value (US$/EUR Million) by various products/services/equipment, demand assessment across the key regions, customer sentiments, price points, cost structures, margin analysis across the value chain, financial assessments, historical and forecast data, key developments across the industry, import-export data, trade overview, components market by leading companies, etc.
  • In addition, the long-term sector and products/services 10-year outlook and its implications on the global cloud gaming market. It also includes the industry's current state – Production Levels, Capacity Utilization, Tech quotient, etc. Key information will be manufacturing capacity by country, installed base, import volumes, market size, key players, market size, dynamics, market data, insights, etc.

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Global Cloud Gaming Market: Segmental and Market Share Analysis

  • On the basis of device type, during the forecast period, the personal computer and laptop sector is expected to lead the market. Early adoption of gaming laptops and PCs, as well as the availability of high-end machines, are driving the acceptance of new games.
  • On the basis of streaming type, the file streaming category is likely to lead the market due to its ability to download a tiny piece of the file.


Report Synopsis

Report Metrics Details
Base Year 2022
Forecast Period 2023-2030
Base Year Market Size US$ 32.0 billion
Market Size Forecast US$ 553.2 billion
Growth Rate 42.8%
Key Market Drivers
  • Advancements in Cloud Infrastructure
  • 5G Technology’s Low Latency Capability
 
Companies Profiled
  • Apple Inc.
  • Electronic Arts, Inc.
  • Google
  • Intel Corporation
  • IBM Corp.
  • NVIDIA Corporation
  • Ubitus Inc.
  • Tencent Holdings Ltd.

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Competition Analysis and Market Structure

These players adopt various strategies in order to reinforce their market share and gain a competitive edge over other competitors in the market. Mergers & acquisitions, partnerships and collaborations, and product launches are some of the strategies followed by industry players. Some of the key developments in the global cloud gaming market include,

  • In February 2023, Xsolla, a video game commerce company based in the U.S., is preparing to launch a new endeavour of tools to bring game developers into the realm of cloud gaming while also assisting developers in monetizing their games.

Some of the prominent players and suppliers operating and contributing significantly to the global cloud gaming market growth include Apple Inc., Electronic Arts, Inc., Google, Intel Corporation, IBM Corp., NVIDIA Corporation, Ubitus Inc., and Tencent Holdings Ltd., among others.

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RationalStat has segmented the global cloud gaming market based on type, device type, gamer type and region

  • Global Cloud Gaming Market Value (US$ Million), and Market Share (2019-2030) Analysis by Type
    • File Streaming
    • Video Streaming
  • Global Cloud Gaming Market Value (US$ Million), and Market Share (2019-2030) Analysis by Device Type 
    • Smartphones
    • Tablets
    • Gaming Consoles
    • PCs & Laptops
    • Smart TVs
    • Head-Mounted Displays
  • Global Cloud Gaming Market Value (US$ Million), and Market Share (2019-2030) Analysis by Gamer Type 
    • Casual Gamers
    • Avid Gamers
    • Lifestyle Gamers
  • Global Cloud Gaming Market Value (US$ Million), and Market Share (2019-2030) Analysis by Region
    • North America Cloud Gaming Market
      • US
      • Canada
    • Latin America Cloud Gaming Market
      • Brazil
      • Mexico
      • Rest of Latin America
    • Western Europe Cloud Gaming Market
      • Germany
      • UK
      • France
      • Spain
      • Italy
      • Benelux
      • Nordic
      • Rest of Western Europe
    • Eastern Europe Cloud Gaming Market
      • Russia
      • Poland
      • Hungary
      • Other CIS Countries
      • Rest of Eastern Europe
    • Asia Pacific Cloud Gaming Market
      • China
      • Japan
      • India
      • South Korea
      • Australia
      • ASEAN
        • Indonesia
        • Thailand
        • Philippines
        • Vietnam
        • Malaysia
        • Rest of ASEAN
      • Rest of Asia Pacific
    • Middle East & Africa Cloud Gaming Market
      • GCC
        • Saudi Arabia (KSA)
        • United Arab Emirates (UAE)
        • Rest of the GCC
      • South Africa
      • Nigeria
      • Turkey
      • Rest of the Middle East & Africa

For more information about this report:  https://store.rationalstat.com/store/global-cloud-gaming-market/

Key Questions Answered in the Cloud Gaming Report:

  • What will be the market value of the global cloud gaming market by 2030?
  • What is the market size of the global cloud gaming market?
  • What are the market drivers of the global cloud gaming market?
  • What are the key trends in the global cloud gaming market?
  • Which is the leading region in the global cloud gaming market?
  • What are the major companies operating in the global cloud gaming market?
  • What are the market shares by key segments in the global cloud gaming market?  

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Research Methodology

RationalStat has developed a state-of-the-art research methodology to crunch numbers and provide the best possible real-time insights to clients. We combine a varied range of industry experience, data analytics, and experts’ viewpoint to create a research methodology for market sizing and forecasting.

RationalStat combines a mix of secondary sources as well as primary research to assess the market size and develop a forecast. Key steps involved in accurately deriving the market numbers are:

  • Defining the problem by understanding the type of market and data required by the client.
  • Data gathering and collection through relevant paid databases, publicly available sources, company reports, annual reports, surveys, and interviews.
  • Formulating a hypothesis to create market numbers, forecasts, influencing factors, and their relevance.
  • Evaluating and analyzing the data by referring to data sources utilized and leveraged.
  • Validating, interpreting, and finalizing the data by combining the details gathered from primary and secondary sources with the help of experienced analysts.

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