Video Games Global Industry Report 2024 - In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight


Dublin, June 17, 2024 (GLOBE NEWSWIRE) -- The "Video Games - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering.

The global market for Video Games is estimated at US$188.3 Billion in 2023 and is projected to reach US$254.6 Billion by 2030, growing at a CAGR of 3.8% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Mobile Games segment, which is expected to reach US$123.8 Billion by 2030 with a CAGR of 4.6%. The Console Games segment is also set to grow at 3.9% CAGR over the next 8 years.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $43.8 Billion in 2023, and China, forecasted to grow at an impressive 4.4% CAGR to reach $71.4 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Key Market Trends & Drivers:

  • With "Speed Being the King" in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
  • Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games
  • Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here's Why
  • Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming
  • Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
  • Here's Why Console Gaming Still Remains Popular
  • "The More the Merrier". Social Gaming Storms Into the Spotlight as a Major Trend in 2023
  • Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming
  • In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
  • Convergence of Gaming and Gambling, a Key Trend in the Market
  • As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market
  • Make Way! Here Comes Metaverse Gaming
  • Gaming to the Remain the Largest Application Area for Metaverse
  • Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users
  • Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
  • Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
  • AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
  • Artificial Intelligence (AI) Innovations Transform Video Games
  • With the Ability to Self-Learn, Evolve, Interpret & Respond to Player's Actions, AI is Poised to Take Realism in Games to the Next Level
  • Blockchain Emerges to Change the Gaming Landscape
  • From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry
  • Here's How 5G Will Transform Gaming
  • The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today's Experience Economy
  • Developments at Hardware & Content Level Boosts Opportunities for Video Games
  • Holographic Games Hit the Spotlight
  • What are Challenges in Store for the Market in the Coming Years?

Key Questions Answered:

  • How is the Global Video Games Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Activision Blizzard, Inc., Blizzard Entertainment, Inc., King Digital Entertainment plc, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors Featured:

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios

Key Attributes:

Report AttributeDetails
No. of Pages1025
Forecast Period2023 - 2030
Estimated Market Value (USD) in 2023$188.3 Billion
Forecasted Market Value (USD) by 2030$254.6 Billion
Compound Annual Growth Rate4.4%
Regions CoveredGlobal



Key Topics Covered:

1. MARKET OVERVIEW

  • Current State of the Video Games Industry: A Review
  • Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
  • Global Economic Update
  • Competition
  • Video Games - Global Key Competitors Percentage Market Share in 2023 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2023 (E)
  • Video Games: Introduction/Overview & Types
  • Recent Market Activity
  • Innovations

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE

  • World Video Games Market Analysis of Annual Sales in US$ Million for Years 2012 through 2030
  • World Recent Past, Current & Future Analysis for Video Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for Video Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030
  • World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for Mobile Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030
  • World Recent Past, Current & Future Analysis for Console Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for Console Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030
  • World Recent Past, Current & Future Analysis for PC Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for PC Games by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030
  • World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for Other Platforms by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030
  • World Recent Past, Current & Future Analysis for Offline by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for Offline by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030
  • World Recent Past, Current & Future Analysis for Online by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
  • World Historic Review for Online by Geographic Region - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
  • World 18-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Revenues for Years 2012, 2024 & 2030

For more information about this report visit https://www.researchandmarkets.com/r/x9z181

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Video Games Market

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