E-Sports Market Projected to Reach USD 7.27 Billion by 2030 Amid Booming Digital Entertainment Sector


Dublin, Aug. 09, 2024 (GLOBE NEWSWIRE) -- The "Global E-Sports Market by Components (Platform, Service), Streaming Type (Live, On-demand), Revenue Stream, Device Type, Platform - Forecast 2024-2030" report has been added to ResearchAndMarkets.com's offering.

The dynamic world of electronic sports, commonly known as e-sports, is anticipated to grow exponentially with a projected market size of USD 7.27 billion by 2030, expanding at a compound annual growth rate (CAGR) of 16.80%. The industry has witnessed a substantial upsurge from USD 2.45 billion in 2023 to USD 2.85 billion in 2024, showcasing the immense global interest and investment in this digital entertainment sphere.

E-sports is rapidly evolving beyond mere gaming, turning into a full-fledged professional realm with players, teams, and leagues captivating audiences worldwide. As digital platforms and live streaming continue to shape the entertainment landscape, e-sports tournaments are drawing massive viewership and creating lucrative opportunities through various revenue streams such as sponsorships, media rights, and merchandising.



The global e-sports market is flourishing, with regional hotspots furthering its reach. The Americas, especially the United States, have shown significant growth due to substantial investments and the rise of collegiate initiatives. The Asia-Pacific region commands a dominant position, led by countries such as China and South Korea, known for their advanced infrastructure and gaming-culture integration into society. The EMEA region is also witnessing diversity in e-sports markets, marked by variable growth speeds and evolving industry landscapes.

Emerging Trends and Market Insights

The e-sports market is shaped by various drivers including increased global social acceptance and the burgeoning number of tournaments. However, the industry also faces certain restraints such as the high costs involved in maintaining infrastructural needs. Despite these challenges, the market is ripe with opportunities from technological advancements and strategic partnerships, poised to further the reach and sophistication of e-sports engagements.

Significant Industry Events

Recent developments within the e-sports sector underscore its vast potential and broadening appeal. Oxygen Esports has expanded its partnership with Gamertech, signaling a move toward advanced gaming technology with the upcoming launch of the Magma Glove. Additionally, Saudi Arabia has announced the launch of an Esports World Cup, poised to become a global gaming event. In India, the first e-Sports Academy is set to be launched by Madhya Pradesh, highlighting the recognition of e-sports as a viable career and industry in itself.

Strategic Analysis for Competitive Edge

Detailed strategic analysis of the industry reveals the essential nature of understanding the market dynamics to maintain a competitive edge. These insights form the foundation for companies to navigate the e-sports market effectively, align strategies with market demands, and identify growth opportunities for sustained success.

Market Dynamics and Competitive Landscape

The e-sports market is competitive, with established and emerging players contributing to its expansion. Market share analysis plays a crucial role in understanding the contributions and performance of these vendors, informing strategic decisions for securing a leading position in the global e-sports arena.

This press release paints a picture of an industry at the nexus of technology, entertainment, and professional sports, forecasting robust growth and numerous opportunities for stakeholders involved in the global e-Sports market.

Key Attributes:

Report AttributeDetails
No. of Pages192
Forecast Period2024 - 2030
Estimated Market Value (USD) in 2024$2.85 Billion
Forecasted Market Value (USD) by 2030$7.27 Billion
Compound Annual Growth Rate16.8%
Regions CoveredGlobal



Companies Featured

  • Acer Inc.
  • Activision Blizzard, Inc.
  • Challengermode AB
  • Cloud9 Esports, Inc.
  • Electronic Arts Inc.
  • Esportal AB
  • FACE IT LIMITED
  • FanBuff Technology India Private Limited
  • Fnatic Ltd,
  • G ESPORTS HOLDING GMBH
  • Gameloft SE
  • Khiladi Adda by Techbeliever Technologies Private Limited
  • Nazara Technologies Limited
  • Nintendo Co., Ltd.
  • NVIDIA Corporation
  • Stoughton Street Tech Labs Private Limited
  • TechnoXo Private Limited
  • Tencent Holding Limited
  • The ESL Gaming GmbH
  • Valve Corporation

For more information about this report visit https://www.researchandmarkets.com/r/rxbz4o

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Attachment

 
Global E-Sports Market

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