Dublin, May 19, 2023 (GLOBE NEWSWIRE) -- The "Mobile Gaming: Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.
The global market for Mobile Gaming estimated at US$104.4 Billion in the year 2022, is projected to reach a revised size of US$253.2 Billion by 2030, growing at a CAGR of 11.7% over the analysis period 2022-2030.
Smartphones, one of the segments analyzed in the report, is projected to record 12.2% CAGR and reach US$222.4 Billion by the end of the analysis period.
Taking into account the ongoing post pandemic recovery, growth in the Other Devices segment is readjusted to a revised 8.5% CAGR for the next 8-year period.
The U.S. Market is Estimated at $23.2 Billion, While China is Forecast to Grow at 14.9% CAGR
The Mobile Gaming market in the U.S. is estimated at US$23.2 Billion in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$60.3 Billion by the year 2030 trailing a CAGR of 14.9% over the analysis period 2022 to 2030.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 7.4% and 9.6% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 9.1% CAGR.
Select Competitors (Total 262 Featured) -
- Activision Blizzard Inc.
- Bandai Namco Entertainment Inc.
- CyberAgent Inc.
- Disney Mobile
- Electronic Arts, Inc.
- Gameloft SE
- GungHo Online Entertainment Inc.
- Microsoft Corp.
- NCSoft Corporation
- NetEase Inc.
- Netmarble Corp.
- Nexon Co., Ltd
- Niantic Inc.
- Nintendo
- Square Enix Holdings Co., Ltd.
- TakeTwo Interactive
- Tencent Holdings Ltd.
- The Walt Disney Co.
- Ubisoft Entertainment
- Zynga
Key Attributes:
Report Attribute | Details |
No. of Pages | 694 |
Forecast Period | 2022 - 2030 |
Estimated Market Value (USD) in 2022 | $104.4 Billion |
Forecasted Market Value (USD) by 2030 | $253.2 Billion |
Compound Annual Growth Rate | 11.7% |
Regions Covered | Global |
Key Topics Covered:
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
- Impact of COVID-19 and a Looming Global Recession
- 2020: A Year of Disruption & Transformation
- Year 2021 in Review and Near Term Outlook
- Prolonged Pandemic, Ukraine-Russia Conflict and Ensuing Economic Disruptions Impact 2022 Growth Outlook
- World Economic Growth Projections (Real GDP, Annual % Change) for 2020 through 2023
- Impact of COVID-19 Pandemic on Mobile Gaming Market
- In-Game Item Trading Platforms Report Strong Growth
- World Witnesses an Increase in Mobile Playtime During the Lockdown
- Percentage of Internet Users Playing Video Games by Device: April 2020
- To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
- Mobile Game Downloads from App Store and Google Play in billion: Q12018 to Q12022
- Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
- Leading Game Studios Change Game Plan and Suspend Sales in Russia & Belarus
- Mobile Gaming - Global Key Competitors Percentage Market Share in 2022 (E)
- Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
- Mobile Gaming: A High Growth Market
- Global Gaming Industry by Segment: 2022E
- Outlook
- China Continues to hold Prominent Position in the Global Mobile Gaming Market
- Tough New Rules Slowdown Game Approvals in China
- A Snapshot of Demographic Profile of Mobile Gamers
- Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2022
- Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2022
- Mobile Gaming Market: A Competitive Perspective
- Comparatively Low Entry Barriers Invite Scores of New Companies
- Consolidation Remains Rife Among Mobile Game Publishers
- Leading Companies in the Global Mobile Games Market
- Top Mobile Games Ranked by Revenues for February 2022
- WORLD BRANDS
- Recent Market Activity
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
- New Challenges and Opportunities Continue to Shape Mobile Gaming Landscape
- Players Assess the Potential of NFTs, and Blockchain in Mobile Gaming
- Metaverse: An Interesting Trend to Watchout For in Mobile Gaming
- Meta Elements for Events & Mini-Games
- Preference Ranking of Select Trends Among Mobile Gamers
- Augmented Reality Enters the Mobile Gaming Space to Drive New Level of Experience
- Leading AR Categories on iOS: 2019
- VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation
- Artificial Intelligence Makes Gaming Alluring
- Mobile eSports: An Emerging popular Platform
- Mobile Cloud Gaming: The New Paradigm
- Industry Witnesses Emergence of New Gacha Types
- Cross-Platform Gaming Gains Traction
- AAA Mobile Games & Cross-Play Features Report Significant Gain
- Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
- 'Hyper-Casual' Games Remain Popular
- Multiplayer Formats Gain Attention
- Developers Venture for Alternative Strategies for Monetization of Mobile Games
- Subscriptions Format Makes Headway
- Push Notifications
- 5G to be Instrumental in the Growth of Mobile Gaming
- Global 5G Subscriptions (In Million) for Years 2020, 2022, 2024 and 2026
- Percentage of Mobile Connections (excluding licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025
- 5G-enabled Cloud Gaming - A Game Changer?
- 5G Gaming - Gamer Advantage
- Developer Advantages
- Percentage 5G Adoption by Region in 2025
- Micro Gaming Studios & Independent Developers Gain Presence
- Continued Rise in Mobile Phone Users Drives Mobile Gaming
- Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
- Opportunity Indicators
- Global Market for Smartphones in Billions: 2016-2021
- Smartphone Penetration Rate as Share of Total Population: 2016-2020
- Share of Mobile Phones of the Total Internet Time: 2014-2022E
- Percentage of Internet Users Using Mobile Phone Apps by Type
- Percentage of Time Spent on Mobile Apps by Category for 2021
- World Internet Penetration Rate (in %) by Geographic Region: 2021
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
IV. COMPETITION
For more information about this report visit https://www.researchandmarkets.com/r/wfkfiv
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